using System;
using System.IO;
using System.Collections;
using Server;
namespace Server
{
	public class ModifierSpells
	{
		public static Hashtable modifierSpells = new Hashtable();
		private static ModifierSpells temp = new ModifierSpells();
		public ModifierSpells()
		{
			ModifierSpells.modifierSpells [12256]= "00000000000000000000000000000100|00000000000000000000000000000100|00000000000000000000000000000000|6|0|0"; //Add Moogly Radius (PT)
			ModifierSpells.modifierSpells [18427]= "00000000000000100000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Aggression
			ModifierSpells.modifierSpells [18428]= "00000000000000100000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Aggression
			ModifierSpells.modifierSpells [18429]= "00000000000000100000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Aggression
			ModifierSpells.modifierSpells [18288]= "00000000000000001000010000000000|00000000010000000000000000000000|00000000000000000000000000000000|8|12|0"; //Amplify Curse
			ModifierSpells.modifierSpells [12576]= "00000000000000000000000000000000|00000000010000000000000010000101|00000000000000000000000000000000|0|22|0"; //Arcane Concentration
			ModifierSpells.modifierSpells [11222]= "00000000001001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|16|0|0"; //Arcane Focus
			ModifierSpells.modifierSpells [12839]= "00000000001001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|16|0|0"; //Arcane Focus
			ModifierSpells.modifierSpells [12840]= "00000000001001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|16|0|0"; //Arcane Focus
			ModifierSpells.modifierSpells [12841]= "00000000001001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|16|0|0"; //Arcane Focus
			ModifierSpells.modifierSpells [12842]= "00000000001001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|16|0|0"; //Arcane Focus
			ModifierSpells.modifierSpells [15058]= "00000000001000100001001011100000|00000000010000000000000010000101|00000000111000000001101011110111|0|22|7"; //Arcane Instability
			ModifierSpells.modifierSpells [15059]= "00000000001000100001001011100000|00000000010000000000000010000101|00000000111000000001101011110111|0|22|7"; //Arcane Instability
			ModifierSpells.modifierSpells [15060]= "00000000001000100001001011100000|00000000010000000000000010000101|00000000111000000001101011110111|0|22|7"; //Arcane Instability
			ModifierSpells.modifierSpells [21228]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Arcane Missiles +1
			ModifierSpells.modifierSpells [12042]= "00000000001000100001001011100000|00000000000000100001101011100000|00000000010000000000000010000101|0|14|22"; //Arcane Power
			ModifierSpells.modifierSpells [23157]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Arcane Shot Mana Reduction
			ModifierSpells.modifierSpells [11210]= "00000000001001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Arcane Subtlety
			ModifierSpells.modifierSpells [12592]= "00000000001001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Arcane Subtlety
			ModifierSpells.modifierSpells [12593]= "00000000001001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Arcane Subtlety
			ModifierSpells.modifierSpells [16757]= "00000000000000000000000000100000|00000000000000000000001001000000|00000000000000000000000000000000|5|6|0"; //Arctic Reach
			ModifierSpells.modifierSpells [16758]= "00000000000000000000000000100000|00000000000000000000001001000000|00000000000000000000000000000000|5|6|0"; //Arctic Reach
			ModifierSpells.modifierSpells [17788]= "00000000000000000000000000000101|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Bane
			ModifierSpells.modifierSpells [17789]= "00000000000000000000000000000101|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Bane
			ModifierSpells.modifierSpells [17790]= "00000000000000000000000000000101|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Bane
			ModifierSpells.modifierSpells [17791]= "00000000000000000000000000000101|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Bane
			ModifierSpells.modifierSpells [17792]= "00000000000000000000000000000101|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Bane
			ModifierSpells.modifierSpells [22812]= "00000000000000000000000000000000|00000000000000000000000000000000|00000001001000000000001001100101|0|0|10"; //Barkskin
			ModifierSpells.modifierSpells [19461]= "00000000000000000001000000000000|00000000000000000010000000000000|00000000000000000000000000000000|0|22|0"; //Barrage
			ModifierSpells.modifierSpells [19462]= "00000000000000000001000000000000|00000000000000000010000000000000|00000000000000000000000000000000|0|22|0"; //Barrage
			ModifierSpells.modifierSpells [20101]= "00000011100000000000101000100010|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Benediction
			ModifierSpells.modifierSpells [20102]= "00000011100000000000101000100010|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Benediction
			ModifierSpells.modifierSpells [20103]= "00000011100000000000101000100010|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Benediction
			ModifierSpells.modifierSpells [20104]= "00000011100000000000101000100010|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Benediction
			ModifierSpells.modifierSpells [20105]= "00000011100000000000101000100010|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Benediction
			ModifierSpells.modifierSpells [23236]= "00000001010101000001111010000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Benediction
			ModifierSpells.modifierSpells [23397]= "00000000000000000000000000000000|00000000100000000000000000000000|00000000000000000000000000000000|19|3654|-2"; //Berserk
			ModifierSpells.modifierSpells [19590]= "00100000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Bestial Discipline
			ModifierSpells.modifierSpells [19592]= "00100000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Bestial Discipline
			ModifierSpells.modifierSpells [19593]= "00100000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Bestial Discipline
			ModifierSpells.modifierSpells [19594]= "00100000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Bestial Discipline
			ModifierSpells.modifierSpells [19595]= "00100000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Bestial Discipline
			ModifierSpells.modifierSpells [19603]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Bestial Fury
			ModifierSpells.modifierSpells [19605]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Bestial Fury
			ModifierSpells.modifierSpells [19606]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Bestial Fury
			ModifierSpells.modifierSpells [19607]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Bestial Fury
			ModifierSpells.modifierSpells [19608]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Bestial Fury
			ModifierSpells.modifierSpells [19596]= "00010000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Bestial Swiftness
			ModifierSpells.modifierSpells [23025]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Blink Cooldown Reduction
			ModifierSpells.modifierSpells [12321]= "00000000000000110000000000000000|00000000000000110000000000000000|00000000000000000000000000000000|1|6|0"; //Booming Voice
			ModifierSpells.modifierSpells [12835]= "00000000000000110000000000000000|00000000000000110000000000000000|00000000000000000000000000000000|1|6|0"; //Booming Voice
			ModifierSpells.modifierSpells [12836]= "00000000000000110000000000000000|00000000000000110000000000000000|00000000000000000000000000000000|1|6|0"; //Booming Voice
			ModifierSpells.modifierSpells [12837]= "00000000000000110000000000000000|00000000000000110000000000000000|00000000000000000000000000000000|1|6|0"; //Booming Voice
			ModifierSpells.modifierSpells [12838]= "00000000000000110000000000000000|00000000000000110000000000000000|00000000000000000000000000000000|1|6|0"; //Booming Voice
			ModifierSpells.modifierSpells [11083]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Burning Soul
			ModifierSpells.modifierSpells [12351]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Burning Soul
			ModifierSpells.modifierSpells [12352]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Burning Soul
			ModifierSpells.modifierSpells [18789]= "00000000000000000000000000000000|00100000000000000000000000000000|00000000000000000000000000000000|2|2228|0"; //Burning Wish
			ModifierSpells.modifierSpells [16038]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Call of Flame
			ModifierSpells.modifierSpells [16160]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Call of Flame
			ModifierSpells.modifierSpells [16161]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Call of Flame
			ModifierSpells.modifierSpells [16162]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Call of Flame
			ModifierSpells.modifierSpells [16163]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Call of Flame
			ModifierSpells.modifierSpells [16041]= "00000000000000000000010000000011|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Call of Thunder
			ModifierSpells.modifierSpells [16117]= "00000000000000000000010000000011|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Call of Thunder
			ModifierSpells.modifierSpells [16118]= "00000000000000000000010000000011|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Call of Thunder
			ModifierSpells.modifierSpells [16119]= "00000000000000000000010000000011|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Call of Thunder
			ModifierSpells.modifierSpells [16120]= "00000000000000000000010000000011|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Call of Thunder
			ModifierSpells.modifierSpells [13975]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Camouflage
			ModifierSpells.modifierSpells [14062]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Camouflage
			ModifierSpells.modifierSpells [14063]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Camouflage
			ModifierSpells.modifierSpells [14064]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Camouflage
			ModifierSpells.modifierSpells [14065]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Camouflage
			ModifierSpells.modifierSpells [17778]= "00000000000000000000001111100101|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Cataclysm
			ModifierSpells.modifierSpells [17779]= "00000000000000000000001111100101|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Cataclysm
			ModifierSpells.modifierSpells [17780]= "00000000000000000000001111100101|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Cataclysm
			ModifierSpells.modifierSpells [17781]= "00000000000000000000001111100101|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Cataclysm
			ModifierSpells.modifierSpells [17782]= "00000000000000000000001111100101|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Cataclysm
			ModifierSpells.modifierSpells [12536]= "00000000000000100001101011100000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Clearcasting
			ModifierSpells.modifierSpells [16246]= "10010000000100000000000000000011|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Clearcasting
			ModifierSpells.modifierSpells [16870]= "00000000010100000000001111110111|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Clearcasting
			ModifierSpells.modifierSpells [22007]= "00000000000000000000100000100001|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Clearcasting
			ModifierSpells.modifierSpells [14177]= "00000000000000100000001000000110|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Cold Blood
			ModifierSpells.modifierSpells [11129]= "00000000110000000000000000010111|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Combustion
			ModifierSpells.modifierSpells [20575]= "00000100000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Command
			ModifierSpells.modifierSpells [20576]= "00000010000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Command
			ModifierSpells.modifierSpells [16035]= "10010000000100000000000000000000|00010000000000000000000000000000|00000000000000000000000000000000|0|22|0"; //Concussion
			ModifierSpells.modifierSpells [16105]= "10010000000100000000000000000000|00010000000000000000000000000000|00000000000000000000000000000000|0|22|0"; //Concussion
			ModifierSpells.modifierSpells [16106]= "10010000000100000000000000000000|00010000000000000000000000000000|00000000000000000000000000000000|0|22|0"; //Concussion
			ModifierSpells.modifierSpells [16107]= "10010000000100000000000000000000|00010000000000000000000000000000|00000000000000000000000000000000|0|22|0"; //Concussion
			ModifierSpells.modifierSpells [16108]= "10010000000100000000000000000000|00010000000000000000000000000000|00000000000000000000000000000000|0|22|0"; //Concussion
			ModifierSpells.modifierSpells [23158]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Concussive Shot Cooldown Reduction
			ModifierSpells.modifierSpells [16039]= "10010000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Convection
			ModifierSpells.modifierSpells [16109]= "10010000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Convection
			ModifierSpells.modifierSpells [16110]= "10010000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Convection
			ModifierSpells.modifierSpells [16111]= "10010000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Convection
			ModifierSpells.modifierSpells [16112]= "10010000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Convection
			ModifierSpells.modifierSpells [23401]= "00000000000001000001111000000000|00000000000000000000000000000000|00000000000000000000000000000000|3656|0|0"; //Corrupted Healing
			ModifierSpells.modifierSpells [11115]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Critical Mass
			ModifierSpells.modifierSpells [11367]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Critical Mass
			ModifierSpells.modifierSpells [11368]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Critical Mass
			ModifierSpells.modifierSpells [11369]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Critical Mass
			ModifierSpells.modifierSpells [11370]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Critical Mass
			ModifierSpells.modifierSpells [15259]= "00000010000000000010000000000000|00000000100000001000000000000000|00000000000010000000000000000000|8|22|0"; //Darkness
			ModifierSpells.modifierSpells [15307]= "00000010000000000010000000000000|00000000100000001000000000000000|00000000000010000000000000000000|8|22|0"; //Darkness
			ModifierSpells.modifierSpells [15308]= "00000010000000000010000000000000|00000000100000001000000000000000|00000000000010000000000000000000|8|22|0"; //Darkness
			ModifierSpells.modifierSpells [15309]= "00000010000000000010000000000000|00000000100000001000000000000000|00000000000010000000000000000000|8|22|0"; //Darkness
			ModifierSpells.modifierSpells [15310]= "00000010000000000010000000000000|00000000100000001000000000000000|00000000000010000000000000000000|8|22|0"; //Darkness
			ModifierSpells.modifierSpells [17915]= "00000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Decrease Mana Cost - Arcane
			ModifierSpells.modifierSpells [17904]= "00000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Decrease Mana Cost - Fire
			ModifierSpells.modifierSpells [17914]= "00000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Decrease Mana Cost - Frost
			ModifierSpells.modifierSpells [17913]= "00000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Decrease Mana Cost - Nature
			ModifierSpells.modifierSpells [17912]= "00000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Decrease Mana Cost - Shadow
			ModifierSpells.modifierSpells [17916]= "00000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Decrease Mana Cost - Shadow
			ModifierSpells.modifierSpells [23555]= "00000000000000000000001111100101|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Decreased Destruction Threat
			ModifierSpells.modifierSpells [23556]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Decreased Tranquility Cooldown
			ModifierSpells.modifierSpells [17917]= "00000000000000000000001111100101|00000000000000000000000000000000|00000000000000000000000000000000|5|0|0"; //Destructive Reach
			ModifierSpells.modifierSpells [17918]= "00000000000000000000001111100101|00000000000000000000000000000000|00000000000000000000000000000000|5|0|0"; //Destructive Reach
			ModifierSpells.modifierSpells [18130]= "00000000000000000000001111100101|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Devastation
			ModifierSpells.modifierSpells [18131]= "00000000000000000000001111100101|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Devastation
			ModifierSpells.modifierSpells [18132]= "00000000000000000000001111100101|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Devastation
			ModifierSpells.modifierSpells [18133]= "00000000000000000000001111100101|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Devastation
			ModifierSpells.modifierSpells [18134]= "00000000000000000000001111100101|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Devastation
			ModifierSpells.modifierSpells [20216]= "00000000000000000110000000000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Divine Favor
			ModifierSpells.modifierSpells [18530]= "00000000000100000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Divine Fury
			ModifierSpells.modifierSpells [18531]= "00000000000100000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Divine Fury
			ModifierSpells.modifierSpells [18533]= "00000000000100000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Divine Fury
			ModifierSpells.modifierSpells [18534]= "00000000000100000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Divine Fury
			ModifierSpells.modifierSpells [18535]= "00000000000100000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Divine Fury
			ModifierSpells.modifierSpells [21891]= "00000000000000110000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Earthfury Stat Totem
			ModifierSpells.modifierSpells [19416]= "00000000000001111111101000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Efficiency
			ModifierSpells.modifierSpells [19417]= "00000000000001111111101000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Efficiency
			ModifierSpells.modifierSpells [19418]= "00000000000001111111101000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Efficiency
			ModifierSpells.modifierSpells [19419]= "00000000000001111111101000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Efficiency
			ModifierSpells.modifierSpells [19420]= "00000000000001111111101000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Efficiency
			ModifierSpells.modifierSpells [16089]= "11010000000100000000010000000011|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Elemental Fury
			ModifierSpells.modifierSpells [16166]= "10010000000100000000000000000011|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Elemental Mastery
			ModifierSpells.modifierSpells [13981]= "00000001000000000000100000100000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Elusiveness
			ModifierSpells.modifierSpells [14066]= "00000001000000000000100000100000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Elusiveness
			ModifierSpells.modifierSpells [14067]= "00000001000000000000100000100000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Elusiveness
			ModifierSpells.modifierSpells [14068]= "00000001000000000000100000100000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Elusiveness
			ModifierSpells.modifierSpells [14069]= "00000001000000000000100000100000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Elusiveness
			ModifierSpells.modifierSpells [17954]= "00000000000000000000001101100100|00000000000000000000000000100100|00000000000000000000000000000000|0|22|0"; //Emberstorm
			ModifierSpells.modifierSpells [17955]= "00000000000000000000001101100100|00000000000000000000000000100100|00000000000000000000000000000000|0|22|0"; //Emberstorm
			ModifierSpells.modifierSpells [17956]= "00000000000000000000001101100100|00000000000000000000000000100100|00000000000000000000000000000000|0|22|0"; //Emberstorm
			ModifierSpells.modifierSpells [17957]= "00000000000000000000001101100100|00000000000000000000000000100100|00000000000000000000000000000000|0|22|0"; //Emberstorm
			ModifierSpells.modifierSpells [17958]= "00000000000000000000001101100100|00000000000000000000000000100100|00000000000000000000000000000000|0|22|0"; //Emberstorm
			ModifierSpells.modifierSpells [19583]= "00001000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Endurance Training
			ModifierSpells.modifierSpells [19584]= "00001000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Endurance Training
			ModifierSpells.modifierSpells [19585]= "00001000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Endurance Training
			ModifierSpells.modifierSpells [19586]= "00001000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Endurance Training
			ModifierSpells.modifierSpells [19587]= "00001000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Endurance Training
			ModifierSpells.modifierSpells [23563]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Enhanced Battle Shout
			ModifierSpells.modifierSpells [23561]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Enhanced Sunder Armor
			ModifierSpells.modifierSpells [16180]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Eventide
			ModifierSpells.modifierSpells [16196]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Eventide
			ModifierSpells.modifierSpells [16198]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Eventide
			ModifierSpells.modifierSpells [16199]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Eventide
			ModifierSpells.modifierSpells [16200]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Eventide
			ModifierSpells.modifierSpells [21872]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Faster Regrowth Cast
			ModifierSpells.modifierSpells [17783]= "00000000000000000100000000011000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Fel Concentration
			ModifierSpells.modifierSpells [17784]= "00000000000000000100000000011000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Fel Concentration
			ModifierSpells.modifierSpells [17785]= "00000000000000000100000000011000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Fel Concentration
			ModifierSpells.modifierSpells [17786]= "00000000000000000100000000011000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Fel Concentration
			ModifierSpells.modifierSpells [17787]= "00000000000000000100000000011000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Fel Concentration
			ModifierSpells.modifierSpells [18708]= "00100000000000000000000000000000|00100000000000000000000000000000|00000000000000000000000000000000|10|14|0"; //Fel Domination
			ModifierSpells.modifierSpells [18792]= "00000000000000000000000000000000|00100000000000000000000000000000|00000000000000000000000000000000|0|2228|0"; //Fel Energy
			ModifierSpells.modifierSpells [18731]= "00010000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Fel Intellect
			ModifierSpells.modifierSpells [18743]= "00010000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Fel Intellect
			ModifierSpells.modifierSpells [18744]= "00010000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Fel Intellect
			ModifierSpells.modifierSpells [18745]= "00010000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Fel Intellect
			ModifierSpells.modifierSpells [18746]= "00010000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Fel Intellect
			ModifierSpells.modifierSpells [18748]= "00001000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Fel Stamina
			ModifierSpells.modifierSpells [18749]= "00001000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Fel Stamina
			ModifierSpells.modifierSpells [18750]= "00001000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Fel Stamina
			ModifierSpells.modifierSpells [18751]= "00001000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Fel Stamina
			ModifierSpells.modifierSpells [18752]= "00001000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Fel Stamina
			ModifierSpells.modifierSpells [18790]= "00000000000000000000000000000000|00100000000000000000000000000000|00000000000000000000000000000000|0|2228|0"; //Fel Stamina
			ModifierSpells.modifierSpells [16934]= "00000000000000000000100000000000|00000000000000000001000000000000|00000000000000000000000000000000|14|14|0"; //Ferocity
			ModifierSpells.modifierSpells [16935]= "00000000000000000000100000000000|00000000000000000001000000000000|00000000000000000000000000000000|14|14|0"; //Ferocity
			ModifierSpells.modifierSpells [16936]= "00000000000000000000100000000000|00000000000000000001000000000000|00000000000000000000000000000000|14|14|0"; //Ferocity
			ModifierSpells.modifierSpells [16937]= "00000000000000000000100000000000|00000000000000000001000000000000|00000000000000000000000000000000|14|14|0"; //Ferocity
			ModifierSpells.modifierSpells [16938]= "00000000000000000000100000000000|00000000000000000001000000000000|00000000000000000000000000000000|14|14|0"; //Ferocity
			ModifierSpells.modifierSpells [19598]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Ferocity
			ModifierSpells.modifierSpells [19599]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Ferocity
			ModifierSpells.modifierSpells [19600]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Ferocity
			ModifierSpells.modifierSpells [19601]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Ferocity
			ModifierSpells.modifierSpells [19602]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Ferocity
			ModifierSpells.modifierSpells [11124]= "00000000000000100000000000000000|00000000010000000000000000000101|00000000000000000000000000000000|0|22|0"; //Fire Power
			ModifierSpells.modifierSpells [12378]= "00000000000000100000000000000000|00000000010000000000000000000101|00000000000000000000000000000000|0|22|0"; //Fire Power
			ModifierSpells.modifierSpells [12398]= "00000000000000100000000000000000|00000000010000000000000000000101|00000000000000000000000000000000|0|22|0"; //Fire Power
			ModifierSpells.modifierSpells [12399]= "00000000000000100000000000000000|00000000010000000000000000000101|00000000000000000000000000000000|0|22|0"; //Fire Power
			ModifierSpells.modifierSpells [12400]= "00000000000000100000000000000000|00000000010000000000000000000101|00000000000000000000000000000000|0|22|0"; //Fire Power
			ModifierSpells.modifierSpells [21230]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|22|0|0"; //Fireball, Improved DoT
			ModifierSpells.modifierSpells [11100]= "00000000010000000000000000010111|00000000000000000000000000000000|00000000000000000000000000000000|5|0|0"; //Flame Throwing
			ModifierSpells.modifierSpells [12353]= "00000000010000000000000000010111|00000000000000000000000000000000|00000000000000000000000000000000|5|0|0"; //Flame Throwing
			ModifierSpells.modifierSpells [14529]= "01000100101101100011111010010000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Focused Casting
			ModifierSpells.modifierSpells [14743]= "01000100101101100011111010010000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Focused Casting
			ModifierSpells.modifierSpells [18544]= "00000000010110000010000010010000|00000000010110000010000010010000|00000000101000001000000000000000|7|0|22"; //Force of Will
			ModifierSpells.modifierSpells [18547]= "00000000010110000010000010010000|00000000010110000010000010010000|00000000101000001000000000000000|7|0|22"; //Force of Will
			ModifierSpells.modifierSpells [18548]= "00000000010110000010000010010000|00000000010110000010000010010000|00000000101000001000000000000000|7|0|22"; //Force of Will
			ModifierSpells.modifierSpells [18549]= "00000000010110000010000010010000|00000000010110000010000010010000|00000000101000001000000000000000|7|0|22"; //Force of Will
			ModifierSpells.modifierSpells [18550]= "00000000010110000010000010010000|00000000010110000010000010010000|00000000101000001000000000000000|7|0|22"; //Force of Will
			ModifierSpells.modifierSpells [19621]= "10000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Frenzy
			ModifierSpells.modifierSpells [19622]= "10000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Frenzy
			ModifierSpells.modifierSpells [19623]= "10000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Frenzy
			ModifierSpells.modifierSpells [19624]= "10000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Frenzy
			ModifierSpells.modifierSpells [19625]= "10000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Frenzy
			ModifierSpells.modifierSpells [21879]= "00000000000000000000000000100000|00000000000000000000000000000001|00000000001000000000000000000000|2|2|2"; //Friendly Nukes
			ModifierSpells.modifierSpells [11160]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Frost Channeling
			ModifierSpells.modifierSpells [12518]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Frost Channeling
			ModifierSpells.modifierSpells [12519]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Frost Channeling
			ModifierSpells.modifierSpells [11071]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Frostbite
			ModifierSpells.modifierSpells [12496]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Frostbite
			ModifierSpells.modifierSpells [12497]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Frostbite
			ModifierSpells.modifierSpells [12498]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Frostbite
			ModifierSpells.modifierSpells [12499]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Frostbite
			ModifierSpells.modifierSpells [21229]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Frostbolt, Improved
			ModifierSpells.modifierSpells [17056]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Furor
			ModifierSpells.modifierSpells [17058]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Furor
			ModifierSpells.modifierSpells [17059]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Furor
			ModifierSpells.modifierSpells [17060]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Furor
			ModifierSpells.modifierSpells [17061]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Furor
			ModifierSpells.modifierSpells [22801]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Ghost Wolf Speed
			ModifierSpells.modifierSpells [17104]= "00000000000000000000000011110000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Gift of Nature
			ModifierSpells.modifierSpells [23048]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Gouge Cooldown Reduction
			ModifierSpells.modifierSpells [22010]= "00000000000000000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Greater Heal Renew
			ModifierSpells.modifierSpells [18218]= "10000000010010001100010000011010|00000000000000000000000000000000|00000000000000000000000000000000|5|0|0"; //Grim Reach
			ModifierSpells.modifierSpells [18219]= "10000000010010001100010000011010|00000000000000000000000000000000|00000000000000000000000000000000|5|0|0"; //Grim Reach
			ModifierSpells.modifierSpells [23302]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Hammer of Justice Cooldown Reduction
			ModifierSpells.modifierSpells [22778]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Hamstring Rage Reduction
			ModifierSpells.modifierSpells [19498]= "00000000000001111111101000000001|00000000000000000000000000000000|00000000000000000000000000000000|5|0|0"; //Hawk Eye
			ModifierSpells.modifierSpells [19499]= "00000000000001111111101000000001|00000000000000000000000000000000|00000000000000000000000000000000|5|0|0"; //Hawk Eye
			ModifierSpells.modifierSpells [19500]= "00000000000001111111101000000001|00000000000000000000000000000000|00000000000000000000000000000000|5|0|0"; //Hawk Eye
			ModifierSpells.modifierSpells [14889]= "00000001010101000001111010000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Holy Specialization
			ModifierSpells.modifierSpells [15008]= "00000001010101000001111010000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Holy Specialization
			ModifierSpells.modifierSpells [15009]= "00000001010101000001111010000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Holy Specialization
			ModifierSpells.modifierSpells [15010]= "00000001010101000001111010000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Holy Specialization
			ModifierSpells.modifierSpells [15011]= "00000001010101000001111010000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Holy Specialization
			ModifierSpells.modifierSpells [21942]= "00001000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|8|0"; //Hunter Giant Stalker
			ModifierSpells.modifierSpells [20937]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Hyper Resurrection 4 sec
			ModifierSpells.modifierSpells [23573]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|17|0|0"; //Chain Healing Wave
			ModifierSpells.modifierSpells [21873]= "11110000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Cheaper Druid Shapeshifting
			ModifierSpells.modifierSpells [11207]= "00000000000000000000001011100000|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Ice Shards
			ModifierSpells.modifierSpells [12672]= "00000000000000000000001011100000|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Ice Shards
			ModifierSpells.modifierSpells [15047]= "00000000000000000000001011100000|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Ice Shards
			ModifierSpells.modifierSpells [15052]= "00000000000000000000001011100000|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Ice Shards
			ModifierSpells.modifierSpells [15053]= "00000000000000000000001011100000|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Ice Shards
			ModifierSpells.modifierSpells [11119]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|808|0|0"; //Ignite
			ModifierSpells.modifierSpells [11120]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|888|0|0"; //Ignite
			ModifierSpells.modifierSpells [12846]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|889|0|0"; //Ignite
			ModifierSpells.modifierSpells [12847]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|890|0|0"; //Ignite
			ModifierSpells.modifierSpells [12848]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|891|0|0"; //Ignite
			ModifierSpells.modifierSpells [20210]= "00000000000000000000000000000000|11000000000000000000000000000000|00000000000000000000000000000000|0|2689|0"; //Illumination
			ModifierSpells.modifierSpells [20212]= "00000000000000000000000000000000|11000000000000000000000000000000|00000000000000000000000000000000|0|2689|0"; //Illumination
			ModifierSpells.modifierSpells [20213]= "00000000000000000000000000000000|11000000000000000000000000000000|00000000000000000000000000000000|0|2689|0"; //Illumination
			ModifierSpells.modifierSpells [20214]= "00000000000000000000000000000000|11000000000000000000000000000000|00000000000000000000000000000000|0|2689|0"; //Illumination
			ModifierSpells.modifierSpells [20215]= "00000000000000000000000000000000|11000000000000000000000000000000|00000000000000000000000000000000|0|2689|0"; //Illumination
			ModifierSpells.modifierSpells [23047]= "00000000000000000000000000000100|00000000000000000000000000000100|00000000000000000000000000000000|10|21|0"; //Immolate Cast Time Reduction
			ModifierSpells.modifierSpells [16493]= "00001110011000000100110001101110|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Impale
			ModifierSpells.modifierSpells [16494]= "00001110011000000100110001101110|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Impale
			ModifierSpells.modifierSpells [14079]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Ambush
			ModifierSpells.modifierSpells [14080]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Ambush
			ModifierSpells.modifierSpells [14081]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Ambush
			ModifierSpells.modifierSpells [11242]= "00000000000000000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Arcane Explosion
			ModifierSpells.modifierSpells [12467]= "00000000000000000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Arcane Explosion
			ModifierSpells.modifierSpells [12469]= "00000000000000000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Arcane Explosion
			ModifierSpells.modifierSpells [18467]= "00000000000000000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Arcane Explosion
			ModifierSpells.modifierSpells [18468]= "00000000000000000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Arcane Explosion
			ModifierSpells.modifierSpells [21088]= "00000000000000000000010000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Arcane Intellect
			ModifierSpells.modifierSpells [11237]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Improved Arcane Missiles
			ModifierSpells.modifierSpells [12463]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Improved Arcane Missiles
			ModifierSpells.modifierSpells [12464]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Improved Arcane Missiles
			ModifierSpells.modifierSpells [16769]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Improved Arcane Missiles
			ModifierSpells.modifierSpells [16770]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Improved Arcane Missiles
			ModifierSpells.modifierSpells [19454]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Arcane Shot
			ModifierSpells.modifierSpells [19455]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Arcane Shot
			ModifierSpells.modifierSpells [19456]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Arcane Shot
			ModifierSpells.modifierSpells [19457]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Arcane Shot
			ModifierSpells.modifierSpells [19458]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Arcane Shot
			ModifierSpells.modifierSpells [19552]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Aspect of the Hawk
			ModifierSpells.modifierSpells [19553]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Aspect of the Hawk
			ModifierSpells.modifierSpells [19554]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Aspect of the Hawk
			ModifierSpells.modifierSpells [19555]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Aspect of the Hawk
			ModifierSpells.modifierSpells [19556]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Aspect of the Hawk
			ModifierSpells.modifierSpells [23559]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Aspect of the Hawk
			ModifierSpells.modifierSpells [19549]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Aspect of the Monkey
			ModifierSpells.modifierSpells [19550]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Aspect of the Monkey
			ModifierSpells.modifierSpells [19551]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Aspect of the Monkey
			ModifierSpells.modifierSpells [13733]= "00000000000000000000000000000100|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Backstab
			ModifierSpells.modifierSpells [13865]= "00000000000000000000000000000100|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Backstab
			ModifierSpells.modifierSpells [13866]= "00000000000000000000000000000100|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Backstab
			ModifierSpells.modifierSpells [16940]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Bash
			ModifierSpells.modifierSpells [16941]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Bash
			ModifierSpells.modifierSpells [12318]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Battle Shout
			ModifierSpells.modifierSpells [12857]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Battle Shout
			ModifierSpells.modifierSpells [12858]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Battle Shout
			ModifierSpells.modifierSpells [12860]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Battle Shout
			ModifierSpells.modifierSpells [12861]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Battle Shout
			ModifierSpells.modifierSpells [20106]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Blessing of Freedom
			ModifierSpells.modifierSpells [20107]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Blessing of Freedom
			ModifierSpells.modifierSpells [20108]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Blessing of Freedom
			ModifierSpells.modifierSpells [20109]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Blessing of Freedom
			ModifierSpells.modifierSpells [20110]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Blessing of Freedom
			ModifierSpells.modifierSpells [20042]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Blessing of Might
			ModifierSpells.modifierSpells [20045]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Blessing of Might
			ModifierSpells.modifierSpells [20046]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Blessing of Might
			ModifierSpells.modifierSpells [20047]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Blessing of Might
			ModifierSpells.modifierSpells [20048]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Blessing of Might
			ModifierSpells.modifierSpells [20174]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Blessing of Protection
			ModifierSpells.modifierSpells [20175]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Blessing of Protection
			ModifierSpells.modifierSpells [20194]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Blessing of Salvation
			ModifierSpells.modifierSpells [20195]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Blessing of Salvation
			ModifierSpells.modifierSpells [20244]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Blessing of Wisdom
			ModifierSpells.modifierSpells [20245]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Blessing of Wisdom
			ModifierSpells.modifierSpells [20246]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Blessing of Wisdom
			ModifierSpells.modifierSpells [20247]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Blessing of Wisdom
			ModifierSpells.modifierSpells [20248]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Blessing of Wisdom
			ModifierSpells.modifierSpells [21745]= "00010000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Blessings
			ModifierSpells.modifierSpells [11262]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Blink
			ModifierSpells.modifierSpells [12604]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Blink
			ModifierSpells.modifierSpells [11185]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|836|0|0"; //Improved Blizzard
			ModifierSpells.modifierSpells [12487]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|988|0|0"; //Improved Blizzard
			ModifierSpells.modifierSpells [12488]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|989|0|0"; //Improved Blizzard
			ModifierSpells.modifierSpells [12301]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Bloodrage
			ModifierSpells.modifierSpells [12818]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Bloodrage
			ModifierSpells.modifierSpells [12329]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Cleave
			ModifierSpells.modifierSpells [12950]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Cleave
			ModifierSpells.modifierSpells [20496]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Cleave
			ModifierSpells.modifierSpells [20254]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Concentration Aura
			ModifierSpells.modifierSpells [20255]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Concentration Aura
			ModifierSpells.modifierSpells [20256]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Concentration Aura
			ModifierSpells.modifierSpells [11190]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Cone of Cold
			ModifierSpells.modifierSpells [12489]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Cone of Cold
			ModifierSpells.modifierSpells [12490]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Cone of Cold
			ModifierSpells.modifierSpells [17810]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Corruption
			ModifierSpells.modifierSpells [17811]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Corruption
			ModifierSpells.modifierSpells [17812]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Corruption
			ModifierSpells.modifierSpells [17813]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Corruption
			ModifierSpells.modifierSpells [17814]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Corruption
			ModifierSpells.modifierSpells [12600]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Counterspell
			ModifierSpells.modifierSpells [12601]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Counterspell
			ModifierSpells.modifierSpells [12602]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Counterspell
			ModifierSpells.modifierSpells [18827]= "00000000000000000000010000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Curse of Agony
			ModifierSpells.modifierSpells [18829]= "00000000000000000000010000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Curse of Agony
			ModifierSpells.modifierSpells [18830]= "00000000000000000000010000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Curse of Agony
			ModifierSpells.modifierSpells [18310]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Improved Curse of Exhaustion
			ModifierSpells.modifierSpells [18311]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Improved Curse of Exhaustion
			ModifierSpells.modifierSpells [18312]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Improved Curse of Exhaustion
			ModifierSpells.modifierSpells [18313]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Improved Curse of Exhaustion
			ModifierSpells.modifierSpells [18179]= "00000000000000001000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Curse of Weakness
			ModifierSpells.modifierSpells [18180]= "00000000000000001000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Curse of Weakness
			ModifierSpells.modifierSpells [18181]= "00000000000000001000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Curse of Weakness
			ModifierSpells.modifierSpells [11247]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Dampen Magic
			ModifierSpells.modifierSpells [12606]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Dampen Magic
			ModifierSpells.modifierSpells [14255]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Improved Deadly Poison
			ModifierSpells.modifierSpells [14256]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Improved Deadly Poison
			ModifierSpells.modifierSpells [14257]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Improved Deadly Poison
			ModifierSpells.modifierSpells [14258]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Improved Deadly Poison
			ModifierSpells.modifierSpells [14259]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Improved Deadly Poison
			ModifierSpells.modifierSpells [16858]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Demoralizing Roar
			ModifierSpells.modifierSpells [16859]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Demoralizing Roar
			ModifierSpells.modifierSpells [16860]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Demoralizing Roar
			ModifierSpells.modifierSpells [16861]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Demoralizing Roar
			ModifierSpells.modifierSpells [16862]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Demoralizing Roar
			ModifierSpells.modifierSpells [12324]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Demoralizing Shout
			ModifierSpells.modifierSpells [12876]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Demoralizing Shout
			ModifierSpells.modifierSpells [12877]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Demoralizing Shout
			ModifierSpells.modifierSpells [12878]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Demoralizing Shout
			ModifierSpells.modifierSpells [12879]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Demoralizing Shout
			ModifierSpells.modifierSpells [20138]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Devotion Aura
			ModifierSpells.modifierSpells [20139]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Devotion Aura
			ModifierSpells.modifierSpells [20140]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Devotion Aura
			ModifierSpells.modifierSpells [20141]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Devotion Aura
			ModifierSpells.modifierSpells [20142]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Devotion Aura
			ModifierSpells.modifierSpells [12313]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Disarm
			ModifierSpells.modifierSpells [12804]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Disarm
			ModifierSpells.modifierSpells [12807]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Disarm
			ModifierSpells.modifierSpells [19290]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Disengage
			ModifierSpells.modifierSpells [19294]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Disengage
			ModifierSpells.modifierSpells [14084]= "00000000000000000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|6|0|0"; //Improved Distract
			ModifierSpells.modifierSpells [14085]= "00000000000000000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|6|0|0"; //Improved Distract
			ModifierSpells.modifierSpells [17804]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Drain Life
			ModifierSpells.modifierSpells [17805]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Drain Life
			ModifierSpells.modifierSpells [17806]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Drain Life
			ModifierSpells.modifierSpells [17807]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Drain Life
			ModifierSpells.modifierSpells [17808]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Drain Life
			ModifierSpells.modifierSpells [23554]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|27|0|0"; //Improved Drain Life
			ModifierSpells.modifierSpells [17864]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|2028|0|0"; //Improved Drain Mana
			ModifierSpells.modifierSpells [18393]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|2029|0|0"; //Improved Drain Mana
			ModifierSpells.modifierSpells [18213]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Improved Drain Soul
			ModifierSpells.modifierSpells [18372]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Improved Drain Soul
			ModifierSpells.modifierSpells [17079]= "00000000000010000000000000000000|00000000000010000000000000000000|00000000000000000000000000000000|8|1|0"; //Improved Enrage
			ModifierSpells.modifierSpells [17082]= "00000000000010000000000000000000|00000000000010000000000000000000|00000000000000000000000000000000|8|1|0"; //Improved Enrage
			ModifierSpells.modifierSpells [17084]= "00000000000010000000000000000000|00000000000010000000000000000000|00000000000000000000000000000000|8|1|0"; //Improved Enrage
			ModifierSpells.modifierSpells [18821]= "00000000000000000000100000000000|00000000000000000000100000000000|00000000000000000000100000000000|23|24|16"; //Improved Enslave Demon
			ModifierSpells.modifierSpells [18822]= "00000000000000000000100000000000|00000000000000000000100000000000|00000000000000000000100000000000|23|24|16"; //Improved Enslave Demon
			ModifierSpells.modifierSpells [18823]= "00000000000000000000100000000000|00000000000000000000100000000000|00000000000000000000100000000000|23|24|16"; //Improved Enslave Demon
			ModifierSpells.modifierSpells [18824]= "00000000000000000000100000000000|00000000000000000000100000000000|00000000000000000000100000000000|23|24|16"; //Improved Enslave Demon
			ModifierSpells.modifierSpells [18825]= "00000000000000000000100000000000|00000000000000000000100000000000|00000000000000000000100000000000|23|24|16"; //Improved Enslave Demon
			ModifierSpells.modifierSpells [16918]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Improved Entangling Roots
			ModifierSpells.modifierSpells [16919]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Improved Entangling Roots
			ModifierSpells.modifierSpells [16920]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Improved Entangling Roots
			ModifierSpells.modifierSpells [13742]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Evasion
			ModifierSpells.modifierSpells [13872]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Evasion
			ModifierSpells.modifierSpells [14162]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Eviscerate
			ModifierSpells.modifierSpells [14163]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Eviscerate
			ModifierSpells.modifierSpells [14164]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Eviscerate
			ModifierSpells.modifierSpells [20502]= "00100000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Execute
			ModifierSpells.modifierSpells [20503]= "00100000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Execute
			ModifierSpells.modifierSpells [19378]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Explosive Trap
			ModifierSpells.modifierSpells [19379]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Explosive Trap
			ModifierSpells.modifierSpells [14168]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Expose Armor
			ModifierSpells.modifierSpells [14169]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Expose Armor
			ModifierSpells.modifierSpells [14170]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Expose Armor
			ModifierSpells.modifierSpells [19557]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Eyes of the Beast
			ModifierSpells.modifierSpells [19558]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Eyes of the Beast
			ModifierSpells.modifierSpells [15274]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Fade
			ModifierSpells.modifierSpells [15311]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Fade
			ModifierSpells.modifierSpells [23558]= "00001000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Feint
			ModifierSpells.modifierSpells [11078]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Fire Blast
			ModifierSpells.modifierSpells [11080]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Fire Blast
			ModifierSpells.modifierSpells [12342]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Fire Blast
			ModifierSpells.modifierSpells [12343]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Fire Blast
			ModifierSpells.modifierSpells [12344]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Fire Blast
			ModifierSpells.modifierSpells [16086]= "00000000000000000000000000100000|00001000000000000000000000000000|00000000000000000000000000000000|19|1|0"; //Improved Fire Nova Totem
			ModifierSpells.modifierSpells [16544]= "00000000000000000000000000100000|00001000000000000000000000000000|00000000000000000000000000000000|19|1|0"; //Improved Fire Nova Totem
			ModifierSpells.modifierSpells [11094]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|768|0|0"; //Improved Fire Ward
			ModifierSpells.modifierSpells [13043]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|948|0|0"; //Improved Fire Ward
			ModifierSpells.modifierSpells [11069]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Fireball
			ModifierSpells.modifierSpells [12338]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Fireball
			ModifierSpells.modifierSpells [12339]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Fireball
			ModifierSpells.modifierSpells [12340]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Fireball
			ModifierSpells.modifierSpells [12341]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Fireball
			ModifierSpells.modifierSpells [18126]= "00000000000000000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Firebolt
			ModifierSpells.modifierSpells [18127]= "00000000000000000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Firebolt
			ModifierSpells.modifierSpells [18767]= "00000000001000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Firestone
			ModifierSpells.modifierSpells [18768]= "00000000001000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Firestone
			ModifierSpells.modifierSpells [11108]= "00000000000000000000000000000100|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Flamestrike
			ModifierSpells.modifierSpells [12349]= "00000000000000000000000000000100|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Flamestrike
			ModifierSpells.modifierSpells [12350]= "00000000000000000000000000000100|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Flamestrike
			ModifierSpells.modifierSpells [16263]= "00000000001000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Flametongue Weapon
			ModifierSpells.modifierSpells [16285]= "00000000001000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Flametongue Weapon
			ModifierSpells.modifierSpells [14913]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Improved Flash Heal
			ModifierSpells.modifierSpells [15012]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Improved Flash Heal
			ModifierSpells.modifierSpells [20249]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Flash of Light
			ModifierSpells.modifierSpells [20250]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Flash of Light
			ModifierSpells.modifierSpells [20251]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Flash of Light
			ModifierSpells.modifierSpells [21093]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Fortitude
			ModifierSpells.modifierSpells [19286]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Freezing Trap
			ModifierSpells.modifierSpells [19287]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Freezing Trap
			ModifierSpells.modifierSpells [19288]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Freezing Trap
			ModifierSpells.modifierSpells [11165]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Frost Nova
			ModifierSpells.modifierSpells [12475]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Frost Nova
			ModifierSpells.modifierSpells [19376]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Frost Trap
			ModifierSpells.modifierSpells [19377]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Frost Trap
			ModifierSpells.modifierSpells [11189]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|828|0|0"; //Improved Frost Ward
			ModifierSpells.modifierSpells [11070]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Frostbolt
			ModifierSpells.modifierSpells [12473]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Frostbolt
			ModifierSpells.modifierSpells [16763]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Frostbolt
			ModifierSpells.modifierSpells [16765]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Frostbolt
			ModifierSpells.modifierSpells [16766]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Frostbolt
			ModifierSpells.modifierSpells [16264]= "00000001000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Frostbrand Weapon
			ModifierSpells.modifierSpells [16286]= "00000001000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Frostbrand Weapon
			ModifierSpells.modifierSpells [14077]= "00000000000000000000000100000000|00000000000000000000000100000000|00000000000000000000000000000000|1|22|0"; //Improved Garrote
			ModifierSpells.modifierSpells [14078]= "00000000000000000000000100000000|00000000000000000000000100000000|00000000000000000000000000000000|1|22|0"; //Improved Garrote
			ModifierSpells.modifierSpells [16262]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Ghost Wolf
			ModifierSpells.modifierSpells [16287]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Ghost Wolf
			ModifierSpells.modifierSpells [13741]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Gouge
			ModifierSpells.modifierSpells [13792]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Gouge
			ModifierSpells.modifierSpells [13793]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Gouge
			ModifierSpells.modifierSpells [16260]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Grace of Air Totem
			ModifierSpells.modifierSpells [16288]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Grace of Air Totem
			ModifierSpells.modifierSpells [16289]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Grace of Air Totem
			ModifierSpells.modifierSpells [16546]= "00000000000001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|19|0|0"; //Improved Grounding Totem
			ModifierSpells.modifierSpells [16547]= "00000000000001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|19|0|0"; //Improved Grounding Totem
			ModifierSpells.modifierSpells [14912]= "00000000000001000001010000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Healing
			ModifierSpells.modifierSpells [15013]= "00000000000001000001010000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Healing
			ModifierSpells.modifierSpells [15014]= "00000000000001000001010000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Healing
			ModifierSpells.modifierSpells [15015]= "00000000000001000001010000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Healing
			ModifierSpells.modifierSpells [15016]= "00000000000001000001010000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Healing
			ModifierSpells.modifierSpells [16185]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Healing Stream Totem
			ModifierSpells.modifierSpells [16201]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Healing Stream Totem
			ModifierSpells.modifierSpells [16202]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Healing Stream Totem
			ModifierSpells.modifierSpells [16203]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Healing Stream Totem
			ModifierSpells.modifierSpells [16204]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Healing Stream Totem
			ModifierSpells.modifierSpells [17069]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Healing Touch
			ModifierSpells.modifierSpells [17070]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Healing Touch
			ModifierSpells.modifierSpells [17071]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Healing Touch
			ModifierSpells.modifierSpells [17072]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Healing Touch
			ModifierSpells.modifierSpells [17073]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Healing Touch
			ModifierSpells.modifierSpells [16182]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Healing Wave
			ModifierSpells.modifierSpells [16226]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Healing Wave
			ModifierSpells.modifierSpells [16227]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Healing Wave
			ModifierSpells.modifierSpells [16228]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Healing Wave
			ModifierSpells.modifierSpells [16229]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Healing Wave
			ModifierSpells.modifierSpells [18703]= "00000001000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Health Funnel
			ModifierSpells.modifierSpells [18704]= "00000001000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Health Funnel
			ModifierSpells.modifierSpells [12282]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Heroic Strike
			ModifierSpells.modifierSpells [12663]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Heroic Strike
			ModifierSpells.modifierSpells [12664]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Heroic Strike
			ModifierSpells.modifierSpells [20237]= "10000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Holy Light
			ModifierSpells.modifierSpells [20238]= "10000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Holy Light
			ModifierSpells.modifierSpells [20239]= "10000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Holy Light
			ModifierSpells.modifierSpells [19421]= "00000000000000000000010000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Hunter's Mark
			ModifierSpells.modifierSpells [19422]= "00000000000000000000010000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Hunter's Mark
			ModifierSpells.modifierSpells [19423]= "00000000000000000000010000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Hunter's Mark
			ModifierSpells.modifierSpells [19424]= "00000000000000000000010000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Hunter's Mark
			ModifierSpells.modifierSpells [19425]= "00000000000000000000010000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Hunter's Mark
			ModifierSpells.modifierSpells [16183]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|20|0|0"; //Improved Chain Heal
			ModifierSpells.modifierSpells [21899]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|20|0|0"; //Improved Chain Heal
			ModifierSpells.modifierSpells [16090]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Chain Lightning
			ModifierSpells.modifierSpells [16123]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Chain Lightning
			ModifierSpells.modifierSpells [12327]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Challenging Shout
			ModifierSpells.modifierSpells [12886]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Challenging Shout
			ModifierSpells.modifierSpells [12285]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Charge
			ModifierSpells.modifierSpells [12697]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Charge
			ModifierSpells.modifierSpells [14082]= "00000000000000000000010000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Cheap Shot
			ModifierSpells.modifierSpells [14083]= "00000000000000000000010000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Cheap Shot
			ModifierSpells.modifierSpells [17815]= "00000000000000000000000000000100|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Immolate
			ModifierSpells.modifierSpells [17833]= "00000000000000000000000000000100|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Immolate
			ModifierSpells.modifierSpells [17834]= "00000000000000000000000000000100|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Immolate
			ModifierSpells.modifierSpells [17835]= "00000000000000000000000000000100|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Immolate
			ModifierSpells.modifierSpells [17836]= "00000000000000000000000000000100|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Immolate
			ModifierSpells.modifierSpells [19239]= "00000000000000000000000000000100|00000000000000000000000000000000|00000000000000000000000000000000|22|0|0"; //Improved Immolation Trap
			ModifierSpells.modifierSpells [19245]= "00000000000000000000000000000100|00000000000000000000000000000000|00000000000000000000000000000000|22|0|0"; //Improved Immolation Trap
			ModifierSpells.modifierSpells [19246]= "00000000000000000000000000000100|00000000000000000000000000000000|00000000000000000000000000000000|22|0|0"; //Improved Immolation Trap
			ModifierSpells.modifierSpells [19247]= "00000000000000000000000000000100|00000000000000000000000000000000|00000000000000000000000000000000|22|0|0"; //Improved Immolation Trap
			ModifierSpells.modifierSpells [19248]= "00000000000000000000000000000100|00000000000000000000000000000000|00000000000000000000000000000000|22|0|0"; //Improved Immolation Trap
			ModifierSpells.modifierSpells [18694]= "00000000100000000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Imp
			ModifierSpells.modifierSpells [18695]= "00000000100000000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Imp
			ModifierSpells.modifierSpells [18696]= "00000000100000000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Imp
			ModifierSpells.modifierSpells [14747]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Inner Fire
			ModifierSpells.modifierSpells [14770]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Inner Fire
			ModifierSpells.modifierSpells [14771]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Inner Fire
			ModifierSpells.modifierSpells [12325]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Inner Rage
			ModifierSpells.modifierSpells [12863]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Inner Rage
			ModifierSpells.modifierSpells [12864]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Inner Rage
			ModifierSpells.modifierSpells [12865]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Inner Rage
			ModifierSpells.modifierSpells [12866]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Inner Rage
			ModifierSpells.modifierSpells [14113]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Improved Instant Poison
			ModifierSpells.modifierSpells [14114]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Improved Instant Poison
			ModifierSpells.modifierSpells [14115]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Improved Instant Poison
			ModifierSpells.modifierSpells [14116]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Improved Instant Poison
			ModifierSpells.modifierSpells [14117]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Improved Instant Poison
			ModifierSpells.modifierSpells [20504]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Intercept
			ModifierSpells.modifierSpells [20505]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Intercept
			ModifierSpells.modifierSpells [12326]= "00000000000001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|850|0|0"; //Improved Intimidating Shout
			ModifierSpells.modifierSpells [13058]= "00000000000001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|968|0|0"; //Improved Intimidating Shout
			ModifierSpells.modifierSpells [13059]= "00000000000001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|969|0|0"; //Improved Intimidating Shout
			ModifierSpells.modifierSpells [19870]= "00000000000001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Intimidating Shout
			ModifierSpells.modifierSpells [19871]= "00000000000001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Intimidating Shout
			ModifierSpells.modifierSpells [23564]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Improved Judgement of Light
			ModifierSpells.modifierSpells [14174]= "00000000001000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Kidney Shot
			ModifierSpells.modifierSpells [14175]= "00000000001000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Kidney Shot
			ModifierSpells.modifierSpells [14176]= "00000000001000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Kidney Shot
			ModifierSpells.modifierSpells [18128]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Lash of Pain
			ModifierSpells.modifierSpells [18129]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Lash of Pain
			ModifierSpells.modifierSpells [16181]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Improved Lesser Healing Wave
			ModifierSpells.modifierSpells [16230]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Improved Lesser Healing Wave
			ModifierSpells.modifierSpells [16232]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Improved Lesser Healing Wave
			ModifierSpells.modifierSpells [16233]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Improved Lesser Healing Wave
			ModifierSpells.modifierSpells [16234]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Improved Lesser Healing Wave
			ModifierSpells.modifierSpells [18182]= "00000000000001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Life Tap
			ModifierSpells.modifierSpells [18183]= "00000000000001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Life Tap
			ModifierSpells.modifierSpells [16036]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Lightning Bolt
			ModifierSpells.modifierSpells [16156]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Lightning Bolt
			ModifierSpells.modifierSpells [16157]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Lightning Bolt
			ModifierSpells.modifierSpells [16158]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Lightning Bolt
			ModifierSpells.modifierSpells [16159]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Lightning Bolt
			ModifierSpells.modifierSpells [16261]= "00000000000000000000010000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Lightning Shield
			ModifierSpells.modifierSpells [16290]= "00000000000000000000010000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Lightning Shield
			ModifierSpells.modifierSpells [16291]= "00000000000000000000010000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Lightning Shield
			ModifierSpells.modifierSpells [16088]= "00000000000000000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Magma Totem
			ModifierSpells.modifierSpells [16129]= "00000000000000000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Magma Totem
			ModifierSpells.modifierSpells [14750]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Mana Burn
			ModifierSpells.modifierSpells [14772]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Mana Burn
			ModifierSpells.modifierSpells [11252]= "00000000000000001000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|27|0|0"; //Improved Mana Shield
			ModifierSpells.modifierSpells [12605]= "00000000000000001000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|27|0|0"; //Improved Mana Shield
			ModifierSpells.modifierSpells [16187]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Mana Spring Totem
			ModifierSpells.modifierSpells [16205]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Mana Spring Totem
			ModifierSpells.modifierSpells [16206]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Mana Spring Totem
			ModifierSpells.modifierSpells [16207]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Mana Spring Totem
			ModifierSpells.modifierSpells [16208]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Mana Spring Totem
			ModifierSpells.modifierSpells [17050]= "00000000000001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Mark of the Wild
			ModifierSpells.modifierSpells [17051]= "00000000000001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Mark of the Wild
			ModifierSpells.modifierSpells [17053]= "00000000000001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Mark of the Wild
			ModifierSpells.modifierSpells [17054]= "00000000000001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Mark of the Wild
			ModifierSpells.modifierSpells [17055]= "00000000000001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Mark of the Wild
			ModifierSpells.modifierSpells [19572]= "00000000100000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Mend Pet
			ModifierSpells.modifierSpells [19573]= "00000000100000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Mend Pet
			ModifierSpells.modifierSpells [23560]= "00000000100000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|5|0|0"; //Improved Mend Pet
			ModifierSpells.modifierSpells [15273]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Mind Blast
			ModifierSpells.modifierSpells [15312]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Mind Blast
			ModifierSpells.modifierSpells [15313]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Mind Blast
			ModifierSpells.modifierSpells [15314]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Mind Blast
			ModifierSpells.modifierSpells [15316]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Mind Blast
			ModifierSpells.modifierSpells [19255]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Mongoose Bite
			ModifierSpells.modifierSpells [19256]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Mongoose Bite
			ModifierSpells.modifierSpells [19257]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Mongoose Bite
			ModifierSpells.modifierSpells [19258]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Mongoose Bite
			ModifierSpells.modifierSpells [19259]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Mongoose Bite
			ModifierSpells.modifierSpells [16821]= "00000000000000000000000000000010|00000000000000000000000000000010|00000000000000000000000000000000|7|8|0"; //Improved Moonfire
			ModifierSpells.modifierSpells [16822]= "00000000000000000000000000000010|00000000000000000000000000000010|00000000000000000000000000000000|7|8|0"; //Improved Moonfire
			ModifierSpells.modifierSpells [16823]= "00000000000000000000000000000010|00000000000000000000000000000010|00000000000000000000000000000000|7|8|0"; //Improved Moonfire
			ModifierSpells.modifierSpells [16824]= "00000000000000000000000000000010|00000000000000000000000000000010|00000000000000000000000000000000|7|8|0"; //Improved Moonfire
			ModifierSpells.modifierSpells [16825]= "00000000000000000000000000000010|00000000000000000000000000000010|00000000000000000000000000000000|7|8|0"; //Improved Moonfire
			ModifierSpells.modifierSpells [17245]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Improved Nature's Grasp
			ModifierSpells.modifierSpells [17247]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Improved Nature's Grasp
			ModifierSpells.modifierSpells [17248]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Improved Nature's Grasp
			ModifierSpells.modifierSpells [17249]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Improved Nature's Grasp
			ModifierSpells.modifierSpells [12290]= "00000000000000000000000000000100|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Overpower
			ModifierSpells.modifierSpells [12963]= "00000000000000000000000000000100|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Overpower
			ModifierSpells.modifierSpells [21881]= "00010000000000011110000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Improved Poisons
			ModifierSpells.modifierSpells [21247]= "00000001000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Polymorph Duration
			ModifierSpells.modifierSpells [14749]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Power Word: Fortitude
			ModifierSpells.modifierSpells [14767]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Power Word: Fortitude
			ModifierSpells.modifierSpells [14748]= "00100000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Power Word: Shield
			ModifierSpells.modifierSpells [14768]= "00100000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Power Word: Shield
			ModifierSpells.modifierSpells [14769]= "00100000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Power Word: Shield
			ModifierSpells.modifierSpells [14911]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Prayer of Healing
			ModifierSpells.modifierSpells [15018]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Prayer of Healing
			ModifierSpells.modifierSpells [15019]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Prayer of Healing
			ModifierSpells.modifierSpells [21339]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Prayer of Healing
			ModifierSpells.modifierSpells [15392]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Psychic Scream
			ModifierSpells.modifierSpells [15448]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Psychic Scream
			ModifierSpells.modifierSpells [15450]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|16|0|0"; //Improved Psychic Scream
			ModifierSpells.modifierSpells [12288]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Pummel
			ModifierSpells.modifierSpells [12707]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Pummel
			ModifierSpells.modifierSpells [12708]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Pummel
			ModifierSpells.modifierSpells [19159]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Raptor Strike
			ModifierSpells.modifierSpells [19160]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Raptor Strike
			ModifierSpells.modifierSpells [19162]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Raptor Strike
			ModifierSpells.modifierSpells [19163]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Raptor Strike
			ModifierSpells.modifierSpells [19165]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Raptor Strike
			ModifierSpells.modifierSpells [16998]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Ravage
			ModifierSpells.modifierSpells [16999]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Ravage
			ModifierSpells.modifierSpells [17074]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Regrowth
			ModifierSpells.modifierSpells [17075]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Regrowth
			ModifierSpells.modifierSpells [17076]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Regrowth
			ModifierSpells.modifierSpells [17077]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Regrowth
			ModifierSpells.modifierSpells [17078]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Regrowth
			ModifierSpells.modifierSpells [16184]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Reincarnation
			ModifierSpells.modifierSpells [16209]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Reincarnation
			ModifierSpells.modifierSpells [17111]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Rejuvenation
			ModifierSpells.modifierSpells [17112]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Rejuvenation
			ModifierSpells.modifierSpells [17113]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Rejuvenation
			ModifierSpells.modifierSpells [17114]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Rejuvenation
			ModifierSpells.modifierSpells [17115]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Rejuvenation
			ModifierSpells.modifierSpells [12286]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Rend
			ModifierSpells.modifierSpells [12658]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Rend
			ModifierSpells.modifierSpells [12659]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Rend
			ModifierSpells.modifierSpells [21831]= "00000000000000000000000000100000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Rend
			ModifierSpells.modifierSpells [14908]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Renew
			ModifierSpells.modifierSpells [15020]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Renew
			ModifierSpells.modifierSpells [17191]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Renew
			ModifierSpells.modifierSpells [17192]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Renew
			ModifierSpells.modifierSpells [17193]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Renew
			ModifierSpells.modifierSpells [20091]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Retribution Aura
			ModifierSpells.modifierSpells [20092]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Retribution Aura
			ModifierSpells.modifierSpells [20093]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Retribution Aura
			ModifierSpells.modifierSpells [20094]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Retribution Aura
			ModifierSpells.modifierSpells [20095]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Retribution Aura
			ModifierSpells.modifierSpells [19574]= "00000001000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Revive Pet
			ModifierSpells.modifierSpells [19575]= "00000001000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Revive Pet
			ModifierSpells.modifierSpells [16265]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Rockbiter Weapon
			ModifierSpells.modifierSpells [16292]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Rockbiter Weapon
			ModifierSpells.modifierSpells [14171]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|22|0|0"; //Improved Rupture
			ModifierSpells.modifierSpells [14172]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|22|0|0"; //Improved Rupture
			ModifierSpells.modifierSpells [14173]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|22|0|0"; //Improved Rupture
			ModifierSpells.modifierSpells [21880]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|22|0|0"; //Improved Rupture
			ModifierSpells.modifierSpells [14076]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Sap
			ModifierSpells.modifierSpells [14094]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Sap
			ModifierSpells.modifierSpells [14095]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Sap
			ModifierSpells.modifierSpells [11095]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Scorch
			ModifierSpells.modifierSpells [12872]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Scorch
			ModifierSpells.modifierSpells [12873]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Scorch
			ModifierSpells.modifierSpells [12874]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Scorch
			ModifierSpells.modifierSpells [12875]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Scorch
			ModifierSpells.modifierSpells [19491]= "00000000000000001000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|2388|0|0"; //Improved Scorpid Sting
			ModifierSpells.modifierSpells [19493]= "00000000000000001000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|2389|0|0"; //Improved Scorpid Sting
			ModifierSpells.modifierSpells [19494]= "00000000000000001000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|2390|0|0"; //Improved Scorpid Sting
			ModifierSpells.modifierSpells [20468]= "00000000000100000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Seal of Fury
			ModifierSpells.modifierSpells [20469]= "00000000000100000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Seal of Fury
			ModifierSpells.modifierSpells [20470]= "00000000000100000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Seal of Fury
			ModifierSpells.modifierSpells [20471]= "00000000000100000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Seal of Fury
			ModifierSpells.modifierSpells [20472]= "00000000000100000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Seal of Fury
			ModifierSpells.modifierSpells [20487]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|26|0|0"; //Improved Seal of Justice
			ModifierSpells.modifierSpells [20488]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|26|0|0"; //Improved Seal of Justice
			ModifierSpells.modifierSpells [20489]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|26|0|0"; //Improved Seal of Justice
			ModifierSpells.modifierSpells [20490]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|26|0|0"; //Improved Seal of Justice
			ModifierSpells.modifierSpells [20491]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|26|0|0"; //Improved Seal of Justice
			ModifierSpells.modifierSpells [20359]= "00000000000001000000000000000000|00000000000010000000000000000000|00000000000000000000000000000000|8|1|0"; //Improved Seal of Light
			ModifierSpells.modifierSpells [20360]= "00000000000001000000000000000000|00000000000010000000000000000000|00000000000000000000000000000000|8|1|0"; //Improved Seal of Light
			ModifierSpells.modifierSpells [20361]= "00000000000001000000000000000000|00000000000010000000000000000000|00000000000000000000000000000000|8|1|0"; //Improved Seal of Light
			ModifierSpells.modifierSpells [20362]= "00000000000001000000000000000000|00000000000010000000000000000000|00000000000000000000000000000000|8|1|0"; //Improved Seal of Light
			ModifierSpells.modifierSpells [20363]= "00000000000001000000000000000000|00000000000010000000000000000000|00000000000000000000000000000000|8|1|0"; //Improved Seal of Light
			ModifierSpells.modifierSpells [20224]= "00000000000000000000010000000000|00000000000000000000010000000000|00000000000000000000000000000000|0|25|0"; //Improved Seal of Righteousness
			ModifierSpells.modifierSpells [20225]= "00000000000000000000010000000000|00000000000000000000010000000000|00000000000000000000000000000000|0|25|0"; //Improved Seal of Righteousness
			ModifierSpells.modifierSpells [20330]= "00000000000000000000010000000000|00000000000000000000010000000000|00000000000000000000000000000000|0|25|0"; //Improved Seal of Righteousness
			ModifierSpells.modifierSpells [20331]= "00000000000000000000010000000000|00000000000000000000010000000000|00000000000000000000000000000000|0|25|0"; //Improved Seal of Righteousness
			ModifierSpells.modifierSpells [20332]= "00000000000000000000010000000000|00000000000000000000010000000000|00000000000000000000000000000000|0|25|0"; //Improved Seal of Righteousness
			ModifierSpells.modifierSpells [20335]= "00000000000000000000001000000000|00100000000000000000000000000000|00000000000000000000000000000000|3|8|0"; //Improved Seal of the Crusader
			ModifierSpells.modifierSpells [20336]= "00000000000000000000001000000000|00100000000000000000000000000000|00000000000000000000000000000000|3|8|0"; //Improved Seal of the Crusader
			ModifierSpells.modifierSpells [20337]= "00000000000000000000001000000000|00100000000000000000000000000000|00000000000000000000000000000000|3|8|0"; //Improved Seal of the Crusader
			ModifierSpells.modifierSpells [20338]= "00000000000000000000001000000000|00100000000000000000000000000000|00000000000000000000000000000000|3|8|0"; //Improved Seal of the Crusader
			ModifierSpells.modifierSpells [20339]= "00000000000000000000001000000000|00100000000000000000000000000000|00000000000000000000000000000000|3|8|0"; //Improved Seal of the Crusader
			ModifierSpells.modifierSpells [21855]= "00001000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Seals
			ModifierSpells.modifierSpells [17927]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Searing Pain
			ModifierSpells.modifierSpells [17929]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Searing Pain
			ModifierSpells.modifierSpells [17930]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Searing Pain
			ModifierSpells.modifierSpells [17931]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Searing Pain
			ModifierSpells.modifierSpells [17932]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Improved Searing Pain
			ModifierSpells.modifierSpells [16085]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Searing Totem
			ModifierSpells.modifierSpells [16127]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Searing Totem
			ModifierSpells.modifierSpells [19464]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|22|0|0"; //Improved Serpent Sting
			ModifierSpells.modifierSpells [19465]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|22|0|0"; //Improved Serpent Sting
			ModifierSpells.modifierSpells [19466]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|22|0|0"; //Improved Serpent Sting
			ModifierSpells.modifierSpells [19467]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|22|0|0"; //Improved Serpent Sting
			ModifierSpells.modifierSpells [19468]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|22|0|0"; //Improved Serpent Sting
			ModifierSpells.modifierSpells [15275]= "00000000000000001000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Shadow Word: Pain
			ModifierSpells.modifierSpells [15317]= "00000000000000001000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Shadow Word: Pain
			ModifierSpells.modifierSpells [12307]= "00000000000000000001000000000000|00000000000000000001000000000000|00000000000000000000000000000000|4|1|0"; //Improved Shield Block
			ModifierSpells.modifierSpells [12944]= "00000000000000000001000000000000|00000000000000000001000000000000|00000000000000000000000000000000|1|1|0"; //Improved Shield Block
			ModifierSpells.modifierSpells [12945]= "00000000000000000001000000000000|00000000000000000001000000000000|00000000000000000000000000000000|4|1|0"; //Improved Shield Block
			ModifierSpells.modifierSpells [12312]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Shield Wall
			ModifierSpells.modifierSpells [12803]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Shield Wall
			ModifierSpells.modifierSpells [16966]= "00000000000000001000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Shred
			ModifierSpells.modifierSpells [16968]= "00000000000000001000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Shred
			ModifierSpells.modifierSpells [13732]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Sinister Strike
			ModifierSpells.modifierSpells [13863]= "00000000000000000000000000000010|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Sinister Strike
			ModifierSpells.modifierSpells [12330]= "00000000001000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Slam
			ModifierSpells.modifierSpells [12862]= "00000000001000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Slam
			ModifierSpells.modifierSpells [20497]= "00000000001000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Slam
			ModifierSpells.modifierSpells [20498]= "00000000001000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Slam
			ModifierSpells.modifierSpells [20499]= "00000000001000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Slam
			ModifierSpells.modifierSpells [14165]= "00000000000001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Slice and Dice
			ModifierSpells.modifierSpells [14166]= "00000000000001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Slice and Dice
			ModifierSpells.modifierSpells [14167]= "00000000000001000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Slice and Dice
			ModifierSpells.modifierSpells [14909]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Smite
			ModifierSpells.modifierSpells [15017]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Smite
			ModifierSpells.modifierSpells [15509]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Smite
			ModifierSpells.modifierSpells [18538]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Smite
			ModifierSpells.modifierSpells [18539]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Smite
			ModifierSpells.modifierSpells [18774]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Spellstone
			ModifierSpells.modifierSpells [18775]= "00000000000000100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Spellstone
			ModifierSpells.modifierSpells [13743]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Sprint
			ModifierSpells.modifierSpells [13875]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Sprint
			ModifierSpells.modifierSpells [13876]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Sprint
			ModifierSpells.modifierSpells [16043]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Stoneclaw Totem
			ModifierSpells.modifierSpells [16130]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Stoneclaw Totem
			ModifierSpells.modifierSpells [16131]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Stoneclaw Totem
			ModifierSpells.modifierSpells [16132]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Stoneclaw Totem
			ModifierSpells.modifierSpells [16133]= "00000000000000000000000000001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Stoneclaw Totem
			ModifierSpells.modifierSpells [16258]= "00000000000000001000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Stoneskin Totem
			ModifierSpells.modifierSpells [16293]= "00000000000000001000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Stoneskin Totem
			ModifierSpells.modifierSpells [16294]= "00000000000000001000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Stoneskin Totem
			ModifierSpells.modifierSpells [16259]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Strength of Earth Totem
			ModifierSpells.modifierSpells [16295]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Strength of Earth Totem
			ModifierSpells.modifierSpells [16296]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Strength of Earth Totem
			ModifierSpells.modifierSpells [18754]= "01000000000000000010000000000000|01000000000000000000000000000000|00000000000000000000000000000000|8|1|0"; //Improved Succubus
			ModifierSpells.modifierSpells [18755]= "01000000000000000010000000000000|01000000000000000000000000000000|00000000000000000000000000000000|8|1|0"; //Improved Succubus
			ModifierSpells.modifierSpells [18756]= "01000000000000000010000000000000|01000000000000000000000000000000|00000000000000000000000000000000|8|1|0"; //Improved Succubus
			ModifierSpells.modifierSpells [12308]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Sunder Armor
			ModifierSpells.modifierSpells [12810]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Sunder Armor
			ModifierSpells.modifierSpells [12811]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Sunder Armor
			ModifierSpells.modifierSpells [12302]= "00000000000000001000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Taunt
			ModifierSpells.modifierSpells [12765]= "00000000000000001000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Taunt
			ModifierSpells.modifierSpells [16836]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|1729|0|0"; //Improved Thorns
			ModifierSpells.modifierSpells [16839]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|1748|0|0"; //Improved Thorns
			ModifierSpells.modifierSpells [16840]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|1749|0|0"; //Improved Thorns
			ModifierSpells.modifierSpells [16841]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|1750|0|0"; //Improved Thorns
			ModifierSpells.modifierSpells [16842]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|1751|0|0"; //Improved Thorns
			ModifierSpells.modifierSpells [23557]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Thorns Damage
			ModifierSpells.modifierSpells [21972]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Improved Thorns Duration
			ModifierSpells.modifierSpells [12287]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Thunder Clap
			ModifierSpells.modifierSpells [12665]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Thunder Clap
			ModifierSpells.modifierSpells [12666]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Improved Thunder Clap
			ModifierSpells.modifierSpells [17123]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Improved Tranquility
			ModifierSpells.modifierSpells [17124]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Improved Tranquility
			ModifierSpells.modifierSpells [14088]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Improved Vanish
			ModifierSpells.modifierSpells [14091]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Improved Vanish
			ModifierSpells.modifierSpells [14092]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Improved Vanish
			ModifierSpells.modifierSpells [21874]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Improved Vanish
			ModifierSpells.modifierSpells [18705]= "00000010000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Voidwalker
			ModifierSpells.modifierSpells [18706]= "00000010000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Voidwalker
			ModifierSpells.modifierSpells [18707]= "00000010000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Voidwalker
			ModifierSpells.modifierSpells [23566]= "00000000000000000011000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Improved Volley and Multishot
			ModifierSpells.modifierSpells [23546]= "00000000000000000000000100001000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Improved Wards
			ModifierSpells.modifierSpells [16266]= "00000000100000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|3|0|0"; //Improved Windfury Weapon
			ModifierSpells.modifierSpells [16297]= "00000000100000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|3|0|0"; //Improved Windfury Weapon
			ModifierSpells.modifierSpells [16814]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Wrath
			ModifierSpells.modifierSpells [16815]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Wrath
			ModifierSpells.modifierSpells [16816]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Wrath
			ModifierSpells.modifierSpells [16817]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Wrath
			ModifierSpells.modifierSpells [16818]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Improved Wrath
			ModifierSpells.modifierSpells [18459]= "00000000000000000000000000010010|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Incinerate
			ModifierSpells.modifierSpells [18460]= "00000000000000000000000000010010|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Incinerate
			ModifierSpells.modifierSpells [23549]= "00000000000000000000000010000100|00000000000000000000000000000000|00000000000000000000000000000000|6|0|0"; //Increased Area
			ModifierSpells.modifierSpells [23565]= "00000100000000100000000001001000|00000000000000000000000000000000|00000000000000000000000000000000|6|0|0"; //Increased Aura Radii
			ModifierSpells.modifierSpells [23435]= "00000001010101000001111010000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Increased Holy Criticals
			ModifierSpells.modifierSpells [22854]= "00000010000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Increased Hunter Pet Damage
			ModifierSpells.modifierSpells [22855]= "00000000000000000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Increased Imp Firebolt Damage
			ModifierSpells.modifierSpells [23550]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Increased Prayer of Healing Criticals
			ModifierSpells.modifierSpells [21871]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Increased Rejuvenation Duration
			ModifierSpells.modifierSpells [21895]= "00000100000000111110000000000000|00000000000000000000000000000000|00000000000000000000000000000000|6|0|0"; //Increased Totem Radius
			ModifierSpells.modifierSpells [13976]= "00000000000000000000011100000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Initiative
			ModifierSpells.modifierSpells [13979]= "00000000000000000000011100000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Initiative
			ModifierSpells.modifierSpells [13980]= "00000000000000000000011100000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Initiative
			ModifierSpells.modifierSpells [16503]= "00000000000000000000011100000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Initiative
			ModifierSpells.modifierSpells [16504]= "00000000000000000000011100000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Initiative
			ModifierSpells.modifierSpells [14751]= "11000110111101111111111111011010|11000001010101000011111010010000|00000000000000000000000000000000|14|7|0"; //Inner Focus
			ModifierSpells.modifierSpells [17098]= "10000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Intensity
			ModifierSpells.modifierSpells [17100]= "10000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Intensity
			ModifierSpells.modifierSpells [17101]= "10000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Intensity
			ModifierSpells.modifierSpells [17102]= "10000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Intensity
			ModifierSpells.modifierSpells [17103]= "10000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Intensity
			ModifierSpells.modifierSpells [18135]= "00000000000000000000000001100000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Intensity
			ModifierSpells.modifierSpells [18136]= "00000000000000000000000001100000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Intensity
			ModifierSpells.modifierSpells [22738]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Intercept Cooldown Reduction
			ModifierSpells.modifierSpells [23398]= "00000000000000000000000000000000|11110000000000000000000000000000|00000000000000000000000000000000|1|3655|0"; //Involuntary Transformation
			ModifierSpells.modifierSpells [23591]= "00000000100000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Judgement
			ModifierSpells.modifierSpells [14128]= "00000110000000000000000000001110|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Lethality
			ModifierSpells.modifierSpells [14132]= "00000110000000000000000000001110|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Lethality
			ModifierSpells.modifierSpells [14135]= "00000110000000000000000000001110|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Lethality
			ModifierSpells.modifierSpells [14136]= "00000110000000000000000000001110|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Lethality
			ModifierSpells.modifierSpells [14137]= "00000110000000000000000000001110|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Lethality
			ModifierSpells.modifierSpells [16578]= "00000000000000000000000000000011|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Lightning Mastery
			ModifierSpells.modifierSpells [16579]= "00000000000000000000000000000011|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Lightning Mastery
			ModifierSpells.modifierSpells [16580]= "00000000000000000000000000000011|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Lightning Mastery
			ModifierSpells.modifierSpells [16581]= "00000000000000000000000000000011|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Lightning Mastery
			ModifierSpells.modifierSpells [16582]= "00000000000000000000000000000011|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Lightning Mastery
			ModifierSpells.modifierSpells [23551]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|3735|0|0"; //Lightning Shield
			ModifierSpells.modifierSpells [23037]= "00000000000000001000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Mana Shield Absorb Increase
			ModifierSpells.modifierSpells [23572]= "00000000000000000000000011000000|00000000000000000000000000000000|00000000000000000000000000000000|3736|0|0"; //Mana Surge
			ModifierSpells.modifierSpells [18757]= "00000000000100000000000000000000|00000000000100000000000000000000|00000000000000000000000000000000|14|10|0"; //Master Conjuror
			ModifierSpells.modifierSpells [18758]= "00000000000100000000000000000000|00000000000100000000000000000000|00000000000000000000000000000000|14|10|0"; //Master Conjuror
			ModifierSpells.modifierSpells [14904]= "00000000000000000001010000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Master Healer
			ModifierSpells.modifierSpells [15024]= "00000000000000000001010000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Master Healer
			ModifierSpells.modifierSpells [15025]= "00000000000000000001010000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Master Healer
			ModifierSpells.modifierSpells [15026]= "00000000000000000001010000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Master Healer
			ModifierSpells.modifierSpells [15027]= "00000000000000000001010000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Master Healer
			ModifierSpells.modifierSpells [18709]= "00100000000000000000000000000000|00100000000000000000000000000000|00000000000000000000000000000000|10|14|0"; //Master Summoner
			ModifierSpells.modifierSpells [18710]= "00100000000000000000000000000000|00100000000000000000000000000000|00000000000000000000000000000000|10|14|0"; //Master Summoner
			ModifierSpells.modifierSpells [14520]= "10000010010000011100000101001010|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Mental Agility
			ModifierSpells.modifierSpells [14780]= "10000010010000011100000101001010|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Mental Agility
			ModifierSpells.modifierSpells [14781]= "10000010010000011100000101001010|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Mental Agility
			ModifierSpells.modifierSpells [14782]= "10000010010000011100000101001010|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Mental Agility
			ModifierSpells.modifierSpells [14783]= "10000010010000011100000101001010|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Mental Agility
			ModifierSpells.modifierSpells [23724]= "11110010000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Metamorphosis Rune
			ModifierSpells.modifierSpells [23043]= "00000000000000000010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Mind Blast Cast Pushback Reduction
			ModifierSpells.modifierSpells [16896]= "00000000000000000000000000000110|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Moonfury
			ModifierSpells.modifierSpells [16897]= "00000000000000000000000000000110|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Moonfury
			ModifierSpells.modifierSpells [16899]= "00000000000000000000000000000110|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Moonfury
			ModifierSpells.modifierSpells [16900]= "00000000000000000000000000000110|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Moonfury
			ModifierSpells.modifierSpells [16901]= "00000000000000000000000000000110|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Moonfury
			ModifierSpells.modifierSpells [16845]= "00000000000000000000000000000110|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Moonglow
			ModifierSpells.modifierSpells [16846]= "00000000000000000000000000000110|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Moonglow
			ModifierSpells.modifierSpells [16847]= "00000000000000000000000000000110|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Moonglow
			ModifierSpells.modifierSpells [16848]= "00000000000000000000000000000110|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Moonglow
			ModifierSpells.modifierSpells [16849]= "00000000000000000000000000000110|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Moonglow
			ModifierSpells.modifierSpells [19485]= "00000000000001100011101000000001|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Mortal Shots
			ModifierSpells.modifierSpells [19487]= "00000000000001100011101000000001|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Mortal Shots
			ModifierSpells.modifierSpells [19488]= "00000000000001100011101000000001|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Mortal Shots
			ModifierSpells.modifierSpells [19489]= "00000000000001100011101000000001|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Mortal Shots
			ModifierSpells.modifierSpells [19490]= "00000000000001100011101000000001|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Mortal Shots
			ModifierSpells.modifierSpells [14158]= "00000000000000000000011110000000|00000000000000000000000000000000|00000000000000000000000000000000|16|0|0"; //Murder
			ModifierSpells.modifierSpells [14159]= "00000000000000000000011110000000|00000000000000000000000000000000|00000000000000000000000000000000|16|0|0"; //Murder
			ModifierSpells.modifierSpells [17063]= "00000000000000000000000001100000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Nature's Focus
			ModifierSpells.modifierSpells [17065]= "00000000000000000000000001100000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Nature's Focus
			ModifierSpells.modifierSpells [17066]= "00000000000000000000000001100000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Nature's Focus
			ModifierSpells.modifierSpells [17067]= "00000000000000000000000001100000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Nature's Focus
			ModifierSpells.modifierSpells [17068]= "00000000000000000000000001100000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Nature's Focus
			ModifierSpells.modifierSpells [16886]= "00000000000000000000000001100000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Nature's Grace
			ModifierSpells.modifierSpells [17612]= "00000000000000000000001000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Nature's Grasp
			ModifierSpells.modifierSpells [16819]= "00000000000000000000011000000111|00000000000000000000000000000000|00000000000000000000000000000000|5|0|0"; //Nature's Reach
			ModifierSpells.modifierSpells [16820]= "00000000000000000000011000000111|00000000000000000000000000000000|00000000000000000000000000000000|5|0|0"; //Nature's Reach
			ModifierSpells.modifierSpells [16188]= "00000000000000000000000111000011|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Nature's Swiftness
			ModifierSpells.modifierSpells [17116]= "00000000001000000000001001100001|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Nature's Swiftness
			ModifierSpells.modifierSpells [22008]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Netherwind Spell
			ModifierSpells.modifierSpells [18094]= "00000000000000000000000000001010|00000000000000000000000000000000|00000000000000000000000000000000|1973|0|0"; //Nightfall
			ModifierSpells.modifierSpells [18095]= "00000000000000000000000000001010|00000000000000000000000000000000|00000000000000000000000000000000|1975|0|0"; //Nightfall
			ModifierSpells.modifierSpells [14057]= "00000000000000000000001000000100|00000000000000000000000100000000|00000000000000000000000000000000|0|22|0"; //Opportunity
			ModifierSpells.modifierSpells [14072]= "00000000000000000000001000000100|00000000000000000000000100000000|00000000000000000000000000000000|0|22|0"; //Opportunity
			ModifierSpells.modifierSpells [14073]= "00000000000000000000001000000100|00000000000000000000000100000000|00000000000000000000000000000000|0|22|0"; //Opportunity
			ModifierSpells.modifierSpells [14074]= "00000000000000000000001000000100|00000000000000000000000100000000|00000000000000000000000000000000|0|22|0"; //Opportunity
			ModifierSpells.modifierSpells [14075]= "00000000000000000000001000000100|00000000000000000000000100000000|00000000000000000000000000000000|0|22|0"; //Opportunity
			ModifierSpells.modifierSpells [19559]= "00000000001000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Pathfinding
			ModifierSpells.modifierSpells [19560]= "00000000001000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Pathfinding
			ModifierSpells.modifierSpells [19561]= "00000000001000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Pathfinding
			ModifierSpells.modifierSpells [19562]= "00000000001000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Pathfinding
			ModifierSpells.modifierSpells [19563]= "00000000001000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Pathfinding
			ModifierSpells.modifierSpells [11175]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Permafrost
			ModifierSpells.modifierSpells [12569]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Permafrost
			ModifierSpells.modifierSpells [12570]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Permafrost
			ModifierSpells.modifierSpells [12571]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Permafrost
			ModifierSpells.modifierSpells [12573]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Permafrost
			ModifierSpells.modifierSpells [11151]= "00000000000000000000001011100000|00000000000000000000000010000000|00000000000000000000000000000000|0|22|0"; //Piercing Ice
			ModifierSpells.modifierSpells [12952]= "00000000000000000000001011100000|00000000000000000000000010000000|00000000000000000000000000000000|0|22|0"; //Piercing Ice
			ModifierSpells.modifierSpells [12953]= "00000000000000000000001011100000|00000000000000000000000010000000|00000000000000000000000000000000|0|22|0"; //Piercing Ice
			ModifierSpells.modifierSpells [12954]= "00000000000000000000001011100000|00000000000000000000000010000000|00000000000000000000000000000000|0|22|0"; //Piercing Ice
			ModifierSpells.modifierSpells [12957]= "00000000000000000000001011100000|00000000000000000000000010000000|00000000000000000000000000000000|0|22|0"; //Piercing Ice
			ModifierSpells.modifierSpells [16972]= "00001000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Predatory Strikes
			ModifierSpells.modifierSpells [16974]= "00001000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Predatory Strikes
			ModifierSpells.modifierSpells [16975]= "00001000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Predatory Strikes
			ModifierSpells.modifierSpells [16976]= "00001000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Predatory Strikes
			ModifierSpells.modifierSpells [16977]= "00001000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Predatory Strikes
			ModifierSpells.modifierSpells [12043]= "01000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Presence of Mind
			ModifierSpells.modifierSpells [17007]= "11110000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Primal Instinct
			ModifierSpells.modifierSpells [21973]= "00000000000000000000100000000000|00000000000000000000100000000000|00000000000000000000000000000000|10|21|0"; //Prophecy Flash Heal Bonus
			ModifierSpells.modifierSpells [23044]= "00000000000000010000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Psychic Scream Duration Increase
			ModifierSpells.modifierSpells [16178]= "00000000000000000000000111000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Purification
			ModifierSpells.modifierSpells [16210]= "00000000000000000000000111000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Purification
			ModifierSpells.modifierSpells [16211]= "00000000000000000000000111000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Purification
			ModifierSpells.modifierSpells [16212]= "00000000000000000000000111000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Purification
			ModifierSpells.modifierSpells [16213]= "00000000000000000000000111000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Purification
			ModifierSpells.modifierSpells [18073]= "00000000000000000000000001000000|00000000000000000000000000100000|00000000000000000000000000000000|2189|1972|0"; //Pyroclasm
			ModifierSpells.modifierSpells [18096]= "00000000000000000000000001000000|00000000000000000000000000100000|00000000000000000000000000000000|2188|1974|0"; //Pyroclasm
			ModifierSpells.modifierSpells [18388]= "00000000000000000100000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Quick Fade
			ModifierSpells.modifierSpells [13974]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Rapid Concealment
			ModifierSpells.modifierSpells [14058]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Rapid Concealment
			ModifierSpells.modifierSpells [14059]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Rapid Concealment
			ModifierSpells.modifierSpells [14060]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Rapid Concealment
			ModifierSpells.modifierSpells [14061]= "00000000010000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Rapid Concealment
			ModifierSpells.modifierSpells [21854]= "00000000000000000000100000000000|00000000000000000000000000000000|00000000000000000000000000000000|10|0|0"; //Rapid Enslavement
			ModifierSpells.modifierSpells [14179]= "00000000001111100000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Relentless Strikes
			ModifierSpells.modifierSpells [14143]= "00000100000000000000001000000110|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Remorseless
			ModifierSpells.modifierSpells [14149]= "00000100000000000000001000000110|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Remorseless
			ModifierSpells.modifierSpells [14151]= "00000100000000000000001000000110|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Remorseless
			ModifierSpells.modifierSpells [14153]= "00000100000000000000001000000110|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Remorseless
			ModifierSpells.modifierSpells [14155]= "00000100000000000000001000000110|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Remorseless
			ModifierSpells.modifierSpells [21089]= "00000000000000000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Retributive Smite
			ModifierSpells.modifierSpells [21091]= "00000000000000000000000010000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Retributive Smite
			ModifierSpells.modifierSpells [20241]= "00000000000000001000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Revelation
			ModifierSpells.modifierSpells [20242]= "00000000000000001000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Revelation
			ModifierSpells.modifierSpells [16040]= "10010000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Reverberation
			ModifierSpells.modifierSpells [16113]= "10010000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Reverberation
			ModifierSpells.modifierSpells [16114]= "10010000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Reverberation
			ModifierSpells.modifierSpells [16115]= "10010000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Reverberation
			ModifierSpells.modifierSpells [16116]= "10010000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|11|0|0"; //Reverberation
			ModifierSpells.modifierSpells [17959]= "00000000000000000000001111100101|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Ruin
			ModifierSpells.modifierSpells [12379]= "00000000000000000000000000010000|00000000000000000000000000000000|00000000000000000000000000000000|728|0|0"; //Scorch Talent Test (PT)
			ModifierSpells.modifierSpells [23300]= "00100000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Seal of the Crusader Judgement Increase
			ModifierSpells.modifierSpells [23046]= "00000000000000000000000100000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Searing Pain Cast Pushback Reduction
			ModifierSpells.modifierSpells [15272]= "00000110100010111110000100000000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Shadow Affinity
			ModifierSpells.modifierSpells [15318]= "00000110100010111110000100000000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Shadow Affinity
			ModifierSpells.modifierSpells [15320]= "00000110100010111110000100000000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Shadow Affinity
			ModifierSpells.modifierSpells [15321]= "00000110100010111110000100000000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Shadow Affinity
			ModifierSpells.modifierSpells [15322]= "00000110100010111110000100000000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Shadow Affinity
			ModifierSpells.modifierSpells [23553]= "10000000010110001100110010011011|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Shadow Cost Reduction
			ModifierSpells.modifierSpells [15260]= "00000110100010111010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|16|0|0"; //Shadow Focus
			ModifierSpells.modifierSpells [15327]= "00000110100010111010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|16|0|0"; //Shadow Focus
			ModifierSpells.modifierSpells [15328]= "00000110100010111010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|16|0|0"; //Shadow Focus
			ModifierSpells.modifierSpells [15329]= "00000110100010111010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|16|0|0"; //Shadow Focus
			ModifierSpells.modifierSpells [15330]= "00000110100010111010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|16|0|0"; //Shadow Focus
			ModifierSpells.modifierSpells [18271]= "00000000000000000000000010010001|00000000000000000000000000000010|00000000000010000100010000001000|0|22|8"; //Shadow Mastery
			ModifierSpells.modifierSpells [18272]= "00000000000000000000000010010001|00000000000000000000000000000010|00000000000010000100010000001000|0|22|8"; //Shadow Mastery
			ModifierSpells.modifierSpells [18273]= "00000000000000000000000010010001|00000000000000000000000000000010|00000000000010000100010000001000|0|22|8"; //Shadow Mastery
			ModifierSpells.modifierSpells [18274]= "00000000000000000000000010010001|00000000000000000000000000000010|00000000000010000100010000001000|0|22|8"; //Shadow Mastery
			ModifierSpells.modifierSpells [18275]= "00000000000000000000000010010001|00000000000000000000000000000010|00000000000010000100010000001000|0|22|8"; //Shadow Mastery
			ModifierSpells.modifierSpells [17322]= "00000010100000001010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|5|0|0"; //Shadow Reach
			ModifierSpells.modifierSpells [17323]= "00000010100000001010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|5|0|0"; //Shadow Reach
			ModifierSpells.modifierSpells [17325]= "00000010100000001010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|5|0|0"; //Shadow Reach
			ModifierSpells.modifierSpells [17941]= "00000000000000000000000000000001|00000000000000000000000000000001|00000000000000000000000000000000|10|3428|0"; //Shadow Trance
			ModifierSpells.modifierSpells [15257]= "00000010100010001010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Shadow Weaving
			ModifierSpells.modifierSpells [15331]= "00000010100010001010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Shadow Weaving
			ModifierSpells.modifierSpells [15332]= "00000010100010001010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Shadow Weaving
			ModifierSpells.modifierSpells [15333]= "00000010100010001010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Shadow Weaving
			ModifierSpells.modifierSpells [15334]= "00000010100010001010000000000000|00000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Shadow Weaving
			ModifierSpells.modifierSpells [22804]= "10010000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Shaman Shock Crit Bonus
			ModifierSpells.modifierSpells [11170]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|849|0|0"; //Shatter
			ModifierSpells.modifierSpells [12982]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|910|0|0"; //Shatter
			ModifierSpells.modifierSpells [12983]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|911|0|0"; //Shatter
			ModifierSpells.modifierSpells [12984]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|912|0|0"; //Shatter
			ModifierSpells.modifierSpells [12985]= "00000000000010000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|913|0|0"; //Shatter
			ModifierSpells.modifierSpells [14523]= "00000010111110001010000010010000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Silent Resolve
			ModifierSpells.modifierSpells [14784]= "00000010111110001010000010010000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Silent Resolve
			ModifierSpells.modifierSpells [14785]= "00000010111110001010000010010000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Silent Resolve
			ModifierSpells.modifierSpells [14786]= "00000010111110001010000010010000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Silent Resolve
			ModifierSpells.modifierSpells [14787]= "00000010111110001010000010010000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Silent Resolve
			ModifierSpells.modifierSpells [21744]= "00000001000000000000000110010010|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Spirit of Blessing
			ModifierSpells.modifierSpells [20936]= "00000000000000000001000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Spirit of Greater Healing
			ModifierSpells.modifierSpells [20205]= "11000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Spiritual Focus
			ModifierSpells.modifierSpells [20206]= "11000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Spiritual Focus
			ModifierSpells.modifierSpells [20207]= "11000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Spiritual Focus
			ModifierSpells.modifierSpells [20208]= "11000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Spiritual Focus
			ModifierSpells.modifierSpells [20209]= "11000000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|9|0|0"; //Spiritual Focus
			ModifierSpells.modifierSpells [14898]= "00000001000001000001111001000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Spiritual Healing
			ModifierSpells.modifierSpells [15349]= "00000001000001000001111001000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Spiritual Healing
			ModifierSpells.modifierSpells [15354]= "00000001000001000001111001000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Spiritual Healing
			ModifierSpells.modifierSpells [15355]= "00000001000001000001111001000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Spiritual Healing
			ModifierSpells.modifierSpells [15356]= "00000001000001000001111001000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Spiritual Healing
			ModifierSpells.modifierSpells [23049]= "00000000000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|1|0|0"; //Sprint Duration Increase
			ModifierSpells.modifierSpells [14901]= "00000001000001000001111001000000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Subtlety
			ModifierSpells.modifierSpells [15028]= "00000001000001000001111001000000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Subtlety
			ModifierSpells.modifierSpells [15029]= "00000001000001000001111001000000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Subtlety
			ModifierSpells.modifierSpells [15030]= "00000001000001000001111001000000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Subtlety
			ModifierSpells.modifierSpells [15031]= "00000001000001000001111001000000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Subtlety
			ModifierSpells.modifierSpells [17118]= "00000000000000000000000011110000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Subtlety
			ModifierSpells.modifierSpells [17119]= "00000000000000000000000011110000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Subtlety
			ModifierSpells.modifierSpells [17120]= "00000000000000000000000011110000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Subtlety
			ModifierSpells.modifierSpells [17121]= "00000000000000000000000011110000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Subtlety
			ModifierSpells.modifierSpells [17122]= "00000000000000000000000011110000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Subtlety
			ModifierSpells.modifierSpells [18174]= "10000000010010001100010000011010|00000000000000000000000000000000|00000000000000000000000000000000|16|0|0"; //Suppression
			ModifierSpells.modifierSpells [18175]= "10000000010010001100010000011010|00000000000000000000000000000000|00000000000000000000000000000000|16|0|0"; //Suppression
			ModifierSpells.modifierSpells [18176]= "10000000010010001100010000011010|00000000000000000000000000000000|00000000000000000000000000000000|16|0|0"; //Suppression
			ModifierSpells.modifierSpells [18177]= "10000000010010001100010000011010|00000000000000000000000000000000|00000000000000000000000000000000|16|0|0"; //Suppression
			ModifierSpells.modifierSpells [18178]= "10000000010010001100010000011010|00000000000000000000000000000000|00000000000000000000000000000000|16|0|0"; //Suppression
			ModifierSpells.modifierSpells [16833]= "11110000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|3450|0|0"; //Swiftshifting
			ModifierSpells.modifierSpells [16834]= "11110000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|3451|0|0"; //Swiftshifting
			ModifierSpells.modifierSpells [16835]= "11110000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|3452|0|0"; //Swiftshifting
			ModifierSpells.modifierSpells [22583]= "11110000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Swiftshifting
			ModifierSpells.modifierSpells [22584]= "11110000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Swiftshifting
			ModifierSpells.modifierSpells [22585]= "11110000000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Swiftshifting
			ModifierSpells.modifierSpells [12295]= "00000000100000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|831|0|0"; //Tactical Mastery
			ModifierSpells.modifierSpells [12676]= "00000000100000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|832|0|0"; //Tactical Mastery
			ModifierSpells.modifierSpells [12677]= "00000000100000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|833|0|0"; //Tactical Mastery
			ModifierSpells.modifierSpells [12678]= "00000000100000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|834|0|0"; //Tactical Mastery
			ModifierSpells.modifierSpells [12679]= "00000000100000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|835|0|0"; //Tactical Mastery
			ModifierSpells.modifierSpells [18189]= "00000000000000000000000000000000|00000000000000000000000010000000|00000000000000000000000000000000|0|0|0"; //TEST Arcane Concentration
			ModifierSpells.modifierSpells [19609]= "00000100000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Thick Hide
			ModifierSpells.modifierSpells [19610]= "00000100000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Thick Hide
			ModifierSpells.modifierSpells [19611]= "00000100000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Thick Hide
			ModifierSpells.modifierSpells [19612]= "00000100000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Thick Hide
			ModifierSpells.modifierSpells [19613]= "00000100000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Thick Hide
			ModifierSpells.modifierSpells [21856]= "00000010000000000000000001000000|00000000000000000000000000000000|00000000000000000000000000000000|2|0|0"; //Threatening Strikes
			ModifierSpells.modifierSpells [13710]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|5|0|0"; //Throwing Weapon Specialization
			ModifierSpells.modifierSpells [13859]= "00000000000000000000000000000001|00000000000000000000000000000000|00000000000000000000000000000000|5|0|0"; //Throwing Weapon Specialization
			ModifierSpells.modifierSpells [16179]= "00000000000000000000000111000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Tidal Focus
			ModifierSpells.modifierSpells [16214]= "00000000000000000000000111000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Tidal Focus
			ModifierSpells.modifierSpells [16215]= "00000000000000000000000111000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Tidal Focus
			ModifierSpells.modifierSpells [16216]= "00000000000000000000000111000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Tidal Focus
			ModifierSpells.modifierSpells [16217]= "00000000000000000000000111000000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Tidal Focus
			ModifierSpells.modifierSpells [16194]= "00000000000000000000010111000011|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Tidal Mastery
			ModifierSpells.modifierSpells [16218]= "00000000000000000000010111000011|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Tidal Mastery
			ModifierSpells.modifierSpells [16219]= "00000000000000000000010111000011|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Tidal Mastery
			ModifierSpells.modifierSpells [16220]= "00000000000000000000010111000011|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Tidal Mastery
			ModifierSpells.modifierSpells [16221]= "00000000000000000000010111000011|00000000000000000000000000000000|00000000000000000000000000000000|7|0|0"; //Tidal Mastery
			ModifierSpells.modifierSpells [16173]= "00100000000010000001000000011000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Totemic Focus
			ModifierSpells.modifierSpells [16222]= "00100000000010000001000000011000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Totemic Focus
			ModifierSpells.modifierSpells [16223]= "00100000000010000001000000011000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Totemic Focus
			ModifierSpells.modifierSpells [16224]= "00100000000010000001000000011000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Totemic Focus
			ModifierSpells.modifierSpells [16225]= "00100000000010000001000000011000|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Totemic Focus
			ModifierSpells.modifierSpells [16251]= "00000010000000000000000000000000|00000100000000000000000000000000|00000000000000000000000000000000|0|18|0"; //Totemic Wrath
			ModifierSpells.modifierSpells [16395]= "00000010000000000000000000000000|00000100000000000000000000000000|00000000000000000000000000000000|0|18|0"; //Totemic Wrath
			ModifierSpells.modifierSpells [16397]= "00000010000000000000000000000000|00000100000000000000000000000000|00000000000000000000000000000000|0|18|0"; //Totemic Wrath
			ModifierSpells.modifierSpells [16398]= "00000010000000000000000000000000|00000100000000000000000000000000|00000000000000000000000000000000|0|18|0"; //Totemic Wrath
			ModifierSpells.modifierSpells [16399]= "00000010000000000000000000000000|00000100000000000000000000000000|00000000000000000000000000000000|0|18|0"; //Totemic Wrath
			ModifierSpells.modifierSpells [18791]= "00000000000000000000000000000000|00100000000000000000000000000000|00000000000000000000000000000000|5|2228|0"; //Touch of Shadow
			ModifierSpells.modifierSpells [18769]= "00000100000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Unholy Power
			ModifierSpells.modifierSpells [18770]= "00000100000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Unholy Power
			ModifierSpells.modifierSpells [18771]= "00000100000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Unholy Power
			ModifierSpells.modifierSpells [18772]= "00000100000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Unholy Power
			ModifierSpells.modifierSpells [18773]= "00000100000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Unholy Power
			ModifierSpells.modifierSpells [19616]= "00000010000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Unleashed Fury
			ModifierSpells.modifierSpells [19617]= "00000010000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Unleashed Fury
			ModifierSpells.modifierSpells [19618]= "00000010000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Unleashed Fury
			ModifierSpells.modifierSpells [19619]= "00000010000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Unleashed Fury
			ModifierSpells.modifierSpells [19620]= "00000010000000000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|8|0|0"; //Unleashed Fury
			ModifierSpells.modifierSpells [23726]= "00010000000000011110000000000000|00000000000000000000000000000000|00000000000000000000000000000000|18|0|0"; //Venemous Totem
			ModifierSpells.modifierSpells [16909]= "00000000000000000000000000000111|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Vengeance
			ModifierSpells.modifierSpells [16910]= "00000000000000000000000000000111|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Vengeance
			ModifierSpells.modifierSpells [16911]= "00000000000000000000000000000111|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Vengeance
			ModifierSpells.modifierSpells [16912]= "00000000000000000000000000000111|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Vengeance
			ModifierSpells.modifierSpells [16913]= "00000000000000000000000000000111|00000000000000000000000000000000|00000000000000000000000000000000|15|0|0"; //Vengeance
			ModifierSpells.modifierSpells [16513]= "00000000000000000010000000000000|00000000000000010000000000000000|00000000000000000000000000000000|0|22|0"; //Vile Poisons
			ModifierSpells.modifierSpells [16514]= "00000000000000010010000000000000|00000000000000010000000000000000|00000000000000000000000000000000|0|22|0"; //Vile Poisons
			ModifierSpells.modifierSpells [16515]= "00000000000000010010000000000000|00000000000000010000000000000000|00000000000000000000000000000000|0|22|0"; //Vile Poisons
			ModifierSpells.modifierSpells [16719]= "00000000000000010010000000000000|00000000000000010000000000000000|00000000000000000000000000000000|0|22|0"; //Vile Poisons
			ModifierSpells.modifierSpells [16720]= "00000000000000010010000000000000|00000000000000010000000000000000|00000000000000000000000000000000|0|22|0"; //Vile Poisons
			ModifierSpells.modifierSpells [21887]= "01101110011000000100111011101110|00000000000000000000000000000000|00000000000000000000000000000000|14|0|0"; //Warrior's Wrath
			ModifierSpells.modifierSpells [11180]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Winter's Chill
			ModifierSpells.modifierSpells [12579]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Winter's Chill
			ModifierSpells.modifierSpells [12580]= "00000000000100000000000000000000|00000000000000000000000000000000|00000000000000000000000000000000|12|0|0"; //Winter's Chill
			ModifierSpells.modifierSpells [17768]= "01000000000000000000000000000000|10000000000000000000000000000000|00000000000000000000000000000000|0|0|0"; //Wolfshead Helm

		}
	}
}